engine: macОS arm64 editor build (godot 4.6.3 fork, mono)

Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 00:17:28 +01:00
parent e73a5f59c0
commit 7ad6daafc2
4 changed files with 31 additions and 2 deletions
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{
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"version": "4.6.3.stable.mono",
"engine_repo": "tinqs/engine",
"engine_commit": "01413b2",
"target": "editor",
"built_on": "2026-06-08",
"toolchain": "Xcode 26.3 (Apple clang 17)",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
"note": "Editor binary only. .NET assemblies (GodotSharp) built separately. Run with the existing game .pck."
}
}
}