Logo
Explore Docs Wiki Blog
1.31.2-21908-gdf0f9da752 Sign In
tinqs/builds
Watch 5
Star 0 Fork 0
Code Pull Requests 1 Actions Packages Projects Releases Wiki Activity Issues
Files
f277a0e30a1673ec6b47af389301d34deb393312
builds/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.pdb
T

3 lines
131 B
Plaintext
Raw Normal View History

engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
2026-10-17 21:21:57 +01:00
oid sha256:ee19c11746969e51a07c38145c0f8c57cd1e1d946ecdcfa3ef0be72e2dc1c291
engine(macos-arm64): publish d88e0a05 — GPU-driven MultiMesh culling Stage A+B (multimesh_set_gpu_cull/_gpu_lods) + real Metal GPU timestamps + staggered far cascades + fit_to_visible_depth + Metal copy-queue stall fix + Vulkan breadcrumb barrier fix (#185), on top of the shadow diet + memory query; GodotSharp regenerated (3 new bindings verified); windows-x64 untouched (still b1bc0aef), pin waits for Forge
2026-10-05 15:42:03 +01:00
size 361076
Reference in new issue Copy Permalink
Tinqs Studio Version: 1.31.2-21908-gdf0f9da752 Page: 39ms Template: 4ms
Tinqs Studio
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API