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builds/engine/macos-arm64/GodotSharp/Api/Debug/GodotSharpEditor.pdb
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engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
2026-10-05 19:21:54 +01:00
oid sha256:a4e42a3b913bc671a3ebda49c1ee4a3409702a09f3a959c13352715be3c8dd4b
engine(macos-arm64): publish d88e0a05 — GPU-driven MultiMesh culling Stage A+B (multimesh_set_gpu_cull/_gpu_lods) + real Metal GPU timestamps + staggered far cascades + fit_to_visible_depth + Metal copy-queue stall fix + Vulkan breadcrumb barrier fix (#185), on top of the shadow diet + memory query; GodotSharp regenerated (3 new bindings verified); windows-x64 untouched (still b1bc0aef), pin waits for Forge
2026-10-05 15:42:03 +01:00
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