Logo
Explore Docs Wiki Blog
1.31.2-21908-gdf0f9da752 Sign In
tinqs/builds
Watch 5
Star 0 Fork 0
Code Pull Requests 1 Actions Packages Projects Releases Wiki Activity Issues
Files
7bf90508c379bcf83cc7c34a625718b0ace4da93
builds/engine/macos-arm64/tinqs.macos.editor.arm64.mono
T

3 lines
134 B
Plaintext
Raw Normal View History

engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
2026-06-08 00:17:28 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 615e852f (code c76f2ecc) — GPU culling Stage B2 CPU band skip; GodotSharp regenerated; smoke 0 wrapper errors, large+huge village staged
2026-10-05 17:21:58 +01:00
oid sha256:b14c3970469912eab2f56e571872987293dcc62ab6ce7df5a59f71cebc322bb2
engine(macos-arm64): publish d88e0a05 — GPU-driven MultiMesh culling Stage A+B (multimesh_set_gpu_cull/_gpu_lods) + real Metal GPU timestamps + staggered far cascades + fit_to_visible_depth + Metal copy-queue stall fix + Vulkan breadcrumb barrier fix (#185), on top of the shadow diet + memory query; GodotSharp regenerated (3 new bindings verified); windows-x64 untouched (still b1bc0aef), pin waits for Forge
2026-10-05 15:42:03 +01:00
size 136862496
Reference in new issue Copy Permalink
Tinqs Studio Version: 1.31.2-21908-gdf0f9da752 Page: 1146ms Template: 46ms
Tinqs Studio
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API