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builds/engine/macos-arm64/tinqs.macos.editor.arm64.mono
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engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
2026-06-08 00:17:28 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 51ed21d5 — shadow pass diet (static tile budget, live caster screen-size cull, inverted static contract switch) + GPU device-lost diagnostics, on top of 4.7.2 + static shadow cache + get_video_adapter_memory; GodotSharp regenerated; smoke on Kraken: 0 wrapper errors, inverted contract 1379 → 956 draws on the staged village; windows-x64 untouched (still b1bc0aef)
2026-10-05 11:37:33 +01:00
oid sha256:630581370fa046800b66d9fe212b64c682d07ad0326dba4fe705c84089267917
size 136828896
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Tinqs Studio Version: 1.31.2-21908-gdf0f9da752 Page: 34ms Template: 3ms
Tinqs Studio
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