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builds/engine/windows-x64/GodotSharp/Api/Debug/GodotSharpEditor.pdb
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engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
2026-06-19 04:17:35 +01:00
version https://git-lfs.github.com/spec/v1
engine(windows-x64): publish 73d20a40b — #250 parallel-recording nest FATAL fix + texture_rid bind-race fix (milky ocean); GodotSharp regenerated; fast publish per owner (oracle on this hash owed)
2026-10-19 19:54:23 +01:00
oid sha256:91c11756631e7eea26a8675780c11c5ec61d89ad58727a83fc9a3f41b9f62ebe
engine(windows-x64): publish a967d12bf — parallel draw-list replay + recording (default off); GodotSharp regenerated; engine-side tests: oracle 10/10 (VUID-00050 finding recorded), DIC d3d12 22/0 validated, cull_pool 4524/4524 validated
2026-10-19 01:50:44 +01:00
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