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builds/engine/macos-arm64/tinqs.macos.editor.arm64.mono
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engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
2026-06-08 00:17:28 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 7fb81364 - 0ec39c95 + crash-report review fixes (no API change, GodotSharp unchanged); the game pin 4.7.2@0ec39c954 refuses it until Windows publishes 7fb81364 and the pin moves - TINQS_ENGINE_SKIP_CHECK=1 meanwhile
2026-10-17 23:03:03 +01:00
oid sha256:b8a11397e0e9883d53e714a908d10fc2e638e3acf3a4414c2a92075d5d270aa1
engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
2026-10-17 21:21:57 +01:00
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