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1f19c876077e9a4d8440d39c48e7945de91c9352
builds/engine/macos-arm64/tinqs.macos.editor.arm64.mono
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engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
2026-06-08 00:17:28 +01:00
version https://git-lfs.github.com/spec/v1
engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
2026-10-05 19:21:54 +01:00
oid sha256:5facd3e614ead0f5bb93bcd49b468a7b8b4dd7f23e26a5aa81d7243645547c0a
engine(macos-arm64): publish b0daf759 — GPU culling Stage C + housekeeping, static cache single-sample/hard-filter options, Metal profiler fix, parallel shadow fill; GodotSharp regenerated; smoke 0 wrapper errors
2026-10-05 18:19:44 +01:00
size 136895632
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