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Blog posts covering agentic workflows, Gitea fork, Godot optimisation, studio CLI, and fal.ai image generation for game dev. Skills: image-generation (fal.ai), concept-art-pipeline, sora2-video, tripo-browser-workflow, blog authoring. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1.8 KiB
1.8 KiB
Tinqs Blog
Engineering and game development blog from Tinqs --- a 4-person indie studio building Ariki, a survival colony sim set in a Polynesian archipelago.
Posts
- How a 4-Person Indie Studio Runs on AI Agents (2026-03-06)
- One Binary to Rule Them All: Building a Studio CLI (2026-05-18)
- Why We Forked Gitea and Built Our Own Git Platform (2026-05-20)
- Streaming a 12km Archipelago in Godot 4 (2026-05-22)
- AI Art at Scale: Using fal.ai Flux for Game Asset Generation (2026-05-25)
Skills
Reusable AI agent playbooks from our workflow. Each skill is a markdown file that teaches an AI agent (Cursor, Claude Code, etc.) a specific procedure.
- Image Generation with fal.ai --- Generate game art using fal.ai Flux models with structured prompts
- Concept Art Pipeline --- End-to-end 2D concept art to 3D model workflow
- Sora 2 Video Generation --- Generate trailer clips and game footage with OpenAI Sora 2
- 3D Model Generation with Tripo --- Text-to-3D and image-to-3D via Tripo Studio
- Blog Authoring --- Write and publish markdown blog posts
What are skills?
Skills are structured markdown files that give AI coding assistants (like Cursor or Claude Code) step-by-step procedures for complex workflows. Instead of explaining the same process every session, you write it once as a skill and the agent follows it.
Think of them as runbooks for AI agents --- same idea as ops runbooks, but the reader is an LLM, not a human.
License
Content is CC BY 4.0. Use it, adapt it, credit us.