# Tinqs Blog Engineering and game development blog from [Tinqs](https://tinqs.com) --- a 4-person indie studio building Ariki, a survival colony sim set in a Polynesian archipelago. ## Posts - [How a 4-Person Indie Studio Runs on AI Agents](posts/agentic-workflow.md) (2026-03-06) - [One Binary to Rule Them All: Building a Studio CLI](posts/studio-cli.md) (2026-05-18) - [Why We Forked Gitea and Built Our Own Git Platform](posts/forking-gitea.md) (2026-05-20) - [Streaming a 12km Archipelago in Godot 4](posts/godot-optimisation.md) (2026-05-22) - [AI Art at Scale: Using fal.ai Flux for Game Asset Generation](posts/fal-image-generation.md) (2026-05-25) ## Skills Reusable AI agent playbooks from our workflow. Each skill is a markdown file that teaches an AI agent (Cursor, Claude Code, etc.) a specific procedure. - [Image Generation with fal.ai](skills/image-generation.md) --- Generate game art using fal.ai Flux models with structured prompts - [Concept Art Pipeline](skills/concept-art-pipeline.md) --- End-to-end 2D concept art to 3D model workflow - [Sora 2 Video Generation](skills/sora2-video.md) --- Generate trailer clips and game footage with OpenAI Sora 2 - [3D Model Generation with Tripo](skills/tripo-browser-workflow.md) --- Text-to-3D and image-to-3D via Tripo Studio - [Blog Authoring](skills/blog.md) --- Write and publish markdown blog posts ## What are skills? Skills are structured markdown files that give AI coding assistants (like Cursor or Claude Code) step-by-step procedures for complex workflows. Instead of explaining the same process every session, you write it once as a skill and the agent follows it. Think of them as runbooks for AI agents --- same idea as ops runbooks, but the reader is an LLM, not a human. ## License Content is [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). Use it, adapt it, credit us.