Explains what an agent harness is (identity, memory, skills, tools,
guardrails) and why game dev needs a specialised one. Ties together
all existing posts and skills into the harness framing.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Remove classified agent names and internal codenames
- Remove Tailscale references
- Generalise internal details (machine names, team specifics)
- Frame everything around Tinqs Studio as the platform
- fal.ai post references the image-generation skill
- README updated with Studio positioning
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Blog posts covering agentic workflows, Gitea fork, Godot optimisation,
studio CLI, and fal.ai image generation for game dev.
Skills: image-generation (fal.ai), concept-art-pipeline, sora2-video,
tripo-browser-workflow, blog authoring.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>