blog: update GPU-skinned herds post — 4.6.5 (420e74bf8e), mat4x3 palette, far-LOD, in-place bake, Forge-perf-verified
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<a href="gpu-skinned-herds" class="blog-card">
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<span class="blog-card__date">14 June 2026</span>
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<span class="blog-card__date">16 June 2026 · updated</span>
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<h2 class="blog-card__title">GPU-Skinned Herds: One Draw Call for 1,000 Animated Characters in Godot</h2>
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<p class="blog-card__excerpt">Godot can't batch-render 1,000 animated characters. We built a GPU skinned-instance herd renderer into the engine itself — already driving crocodile herds in Ariki. Pre-built editor binaries for macOS and Windows.</p>
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<p class="blog-card__excerpt">Godot can't batch-render 1,000 animated characters. We built a GPU skinned-instance herd renderer into the engine — now with mat4x3 palette, far-LOD, in-place bake. Pre-built binaries for macOS and Windows.</p>
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<span class="blog-card__read">Read →</span>
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</a>
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