post: Tinqs Studio is an agent harness for game dev

Explains what an agent harness is (identity, memory, skills, tools,
guardrails) and why game dev needs a specialised one. Ties together
all existing posts and skills into the harness framing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2026-05-25 23:12:28 +01:00
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@@ -11,6 +11,7 @@ We're building Tinqs Studio while using it to make our own game --- a survival c
- [Why We Forked Gitea and Built Tinqs Studio](posts/forking-gitea.md) (2026-05-20)
- [Streaming a 12km Archipelago in Godot 4](posts/godot-optimisation.md) (2026-05-22)
- [AI Art at Scale: Using fal.ai Flux for Game Asset Generation](posts/fal-image-generation.md) (2026-05-25)
- [Tinqs Studio Is an Agent Harness for Game Dev](posts/agent-harness.md) (2026-05-25)
## Skills