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ozan bf51d89c1c post: Tinqs Studio is an agent harness for game dev
Explains what an agent harness is (identity, memory, skills, tools,
guardrails) and why game dev needs a specialised one. Ties together
all existing posts and skills into the harness framing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-25 23:12:28 +01:00

2.0 KiB

Tinqs Studio Blog

Engineering blog from Tinqs Studio --- a game development platform built on a Gitea fork with 3D asset preview, LFS-first workflows, AI agent tools, and creative pipelines for game teams.

We're building Tinqs Studio while using it to make our own game --- a survival colony sim in Godot 4. These posts cover what we've learned along the way.

Posts

Skills

Reusable AI agent playbooks. Each skill is a markdown file that teaches an AI agent (Cursor, Claude Code, etc.) a specific workflow. Drop them into your .cursor/skills/ directory.

What are skills?

Skills are structured markdown files that give AI coding assistants step-by-step procedures for complex workflows. Instead of explaining the same process every session, you write it once and the agent follows it. Think of them as runbooks for AI agents.

License

Content is CC BY 4.0. Use it, adapt it, credit us.