post: GPU-skinned herds — agent_skinned renderer + engine private, builds public
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<p>Agents don't just have instructions. They have <strong>skills</strong> — markdown playbooks that teach specific workflows. When someone says "generate concept art for a character," the agent reads <code>skills/image-generation.md</code> and follows the procedure. No prompt engineering per session. No "let me try a different prompt."</p>
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<p>We've open-sourced several skills:</p>
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<ul>
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<li><a href="../skills/image-generation.md" style="color: var(–c-accent-l);">Image Generation with fal.ai</a> — 4-layer prompt pattern that actually produces usable game art</li>
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<li><a href="../skills/concept-art-pipeline.md" style="color: var(–c-accent-l);">Concept Art Pipeline</a> — full 2D concept → 3D model workflow</li>
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<li><a href="../skills/tripo-browser-workflow.md" style="color: var(–c-accent-l);">3D Model Generation</a> — Tripo Studio text-to-3D</li>
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<li><a href="../skills/sora2-video.md" style="color: var(–c-accent-l);">Video Generation</a> — trailer clips with Sora 2</li>
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<li><a href="../skills/image-generation.md" style="color: var(--c-accent-l);">Image Generation with fal.ai</a> — 4-layer prompt pattern that actually produces usable game art</li>
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<li><a href="../skills/concept-art-pipeline.md" style="color: var(--c-accent-l);">Concept Art Pipeline</a> — full 2D concept → 3D model workflow</li>
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<li><a href="../skills/tripo-browser-workflow.md" style="color: var(--c-accent-l);">3D Model Generation</a> — Tripo Studio text-to-3D</li>
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<li><a href="../skills/sora2-video.md" style="color: var(--c-accent-l);">Video Generation</a> — trailer clips with Sora 2</li>
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</ul>
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<p>Each skill took about 30 minutes to write. After six months, our agents have 15+ skills covering art generation, competitive research, video production, and project management. Skills compound — every playbook you write makes every future session more capable.</p>
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<h2>What the agents actually do, every day</h2>
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<p><strong>Skills compound exponentially.</strong> One skill saves 15 minutes per session. Fifteen skills save hours per day across the whole team. The investment curve is absurdly favourable — 30 minutes of writing per skill, compounding returns forever.</p>
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<p>We're four people. With agents doing the mechanical work, we operate like forty. Not because the AI is magic — because we gave it identity, memory, and the right playbooks, and then got out of its way.</p>
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<hr>
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<p><em>We're building <a href="https://arikigame.com" style="color: var(–c-accent-l);">Ariki</a>, a survival colony sim, using the same agent workflow described here. Everything runs on <a href="https://tinqs.com" style="color: var(–c-accent-l);">Tinqs Studio</a> — a game dev platform with built-in AI agents, git hosting, and creative pipelines.</em></p>
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<p><em>We're building <a href="https://arikigame.com" style="color: var(--c-accent-l);">Ariki</a>, a survival colony sim, using the same agent workflow described here. Everything runs on <a href="https://tinqs.com" style="color: var(--c-accent-l);">Tinqs Studio</a> — a game dev platform with built-in AI agents, git hosting, and creative pipelines.</em></p>
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</div>
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