Tinqs Studio blog: 6 posts, 5 skills, landing page

Engineering blog and AI agent skills from Tinqs Studio —
an agent harness for game development.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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<body>
<header class="header">
<div class="header-inner">
<div class="logo">TINQS STUDIO <span>/ blog</span></div>
<nav class="nav-links">
<a href="https://tinqs.com">Platform</a>
<a href="#posts">Posts</a>
<a href="#skills">Skills</a>
<a href="https://tinqs.com/tinqs/blog">Source</a>
</nav>
</div>
</header>
<section class="hero">
<h1>An <em>agent harness</em> for game development</h1>
<p>Tinqs Studio is a game development platform built on a Gitea fork. It gives AI agents identity, memory, skills, and tools &mdash; so a small team can build games at scale.</p>
<p>This repo contains our engineering blog and the AI agent skill files that power our creative pipeline. Everything is open, CC&nbsp;BY&nbsp;4.0.</p>
</section>
<section class="harness">
<div class="harness-grid">
<div class="harness-item">
<span class="icon">&equiv;</span>
<div class="label">Identity</div>
<div class="desc">Soul files give agents persistent values and context</div>
</div>
<div class="harness-item">
<span class="icon">&#9687;</span>
<div class="label">Memory</div>
<div class="desc">Cross-session knowledge in markdown, versioned in git</div>
</div>
<div class="harness-item">
<span class="icon">&#9881;</span>
<div class="label">Skills</div>
<div class="desc">Teachable playbooks for art, video, 3D, and more</div>
</div>
<div class="harness-item">
<span class="icon">&#9002;</span>
<div class="label">CLI Tools</div>
<div class="desc">Screenshots, vision, health checks, identity loading</div>
</div>
<div class="harness-item">
<span class="icon">&#9707;</span>
<div class="label">Git + 3D</div>
<div class="desc">LFS-first hosting with in-browser 3D asset preview</div>
</div>
<div class="harness-item">
<span class="icon">&#9670;</span>
<div class="label">Guardrails</div>
<div class="desc">Human-in-the-loop approval for merges and deploys</div>
</div>
</div>
</section>
<section class="section" id="posts">
<div class="section-title">Posts</div>
<div class="post-list">
<a class="post-card" href="posts/agent-harness.md">
<div class="post-date">2026-05-25</div>
<div class="post-title">Tinqs Studio Is an Agent Harness for Game Dev</div>
<div class="post-excerpt">An agent harness gives AI agents identity, memory, tools, and guardrails. Tinqs Studio is one built for game development.</div>
</a>
<a class="post-card" href="posts/fal-image-generation.md">
<div class="post-date">2026-05-25</div>
<div class="post-title">AI Art at Scale: Using fal.ai Flux for Game Asset Generation</div>
<div class="post-excerpt">We generate concept art, trailer frames, and UI icons with fal.ai Flux at $0.01 per image. The 4-layer prompt pattern that makes it work.</div>
</a>
<a class="post-card" href="posts/godot-optimisation.md">
<div class="post-date">2026-05-22</div>
<div class="post-title">Streaming a 12km Archipelago in Godot 4</div>
<div class="post-excerpt">Four streaming layers, async resource loading, memory-safe caches, and zero leaks. A 12km open world in Godot 4 with C#.</div>
</a>
<a class="post-card" href="posts/forking-gitea.md">
<div class="post-date">2026-05-20</div>
<div class="post-title">Why We Forked Gitea and Built Tinqs Studio</div>
<div class="post-excerpt">GitHub doesn't understand game dev. We forked Gitea for 3D asset preview, LFS-first workflows, and project management for game teams.</div>
</a>
<a class="post-card" href="posts/studio-cli.md">
<div class="post-date">2026-05-18</div>
<div class="post-title">One Binary to Rule Them All: Building a Studio CLI</div>
<div class="post-excerpt">A single Go binary that gives AI agents context about who you are, what machine you're on, and what services are reachable.</div>
</a>
<a class="post-card" href="posts/agentic-workflow.md">
<div class="post-date">2026-03-06</div>
<div class="post-title">How a Small Game Studio Runs on AI Agents</div>
<div class="post-excerpt">Soul files, skill playbooks, and markdown as the universal API. How a 4-person indie studio operates at 10x scale.</div>
</a>
</div>
</section>
<section class="section" id="skills">
<div class="section-title">AI Agent Skills</div>
<div class="skill-grid">
<a class="skill-card" href="skills/image-generation.md">
<div class="skill-name">image-generation</div>
<div class="skill-desc">Generate game art with fal.ai Flux models. 4-layer prompt pattern, model comparison, API examples.</div>
</a>
<a class="skill-card" href="skills/concept-art-pipeline.md">
<div class="skill-name">concept-art-pipeline</div>
<div class="skill-desc">End-to-end workflow from design brief through 2D concept art to 3D model export.</div>
</a>
<a class="skill-card" href="skills/sora2-video.md">
<div class="skill-name">sora2-video</div>
<div class="skill-desc">Generate trailer clips and cinematics with OpenAI Sora 2. API workflow and cost management.</div>
</a>
<a class="skill-card" href="skills/tripo-browser-workflow.md">
<div class="skill-name">tripo-3d</div>
<div class="skill-desc">Text-to-3D and image-to-3D model generation via Tripo Studio. Export, retopo, rigging tips.</div>
</a>
<a class="skill-card" href="skills/blog.md">
<div class="skill-name">blog</div>
<div class="skill-desc">Write markdown blog posts with YAML frontmatter. Format, structure, and SEO checklist.</div>
</a>
</div>
<div class="callout">
<h3>What are skills?</h3>
<p>Skills are markdown playbooks that teach AI agents specific workflows. Drop them into your <code>.cursor/skills/</code> directory and your agent can follow them. Think of them as runbooks where the reader is an LLM, not a human.</p>
</div>
</section>
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<div class="footer-inner">
<span>&copy; 2026 Tinqs Ltd &middot; <a href="https://creativecommons.org/licenses/by/4.0/">CC BY 4.0</a></span>
<span><a href="https://tinqs.com">tinqs.com</a></span>
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