2026-05-25
Tinqs Studio Is an Agent Harness for Game Dev
An agent harness gives AI agents identity, memory, tools, and guardrails. Tinqs Studio is one built for game development.
2026-05-25
AI Art at Scale: Using fal.ai Flux for Game Asset Generation
We generate concept art, trailer frames, and UI icons with fal.ai Flux at $0.01 per image. The 4-layer prompt pattern that makes it work.
2026-05-22
Streaming a 12km Archipelago in Godot 4
Four streaming layers, async resource loading, memory-safe caches, and zero leaks. A 12km open world in Godot 4 with C#.
2026-05-20
Why We Forked Gitea and Built Tinqs Studio
GitHub doesn't understand game dev. We forked Gitea for 3D asset preview, LFS-first workflows, and project management for game teams.
2026-05-18
One Binary to Rule Them All: Building a Studio CLI
A single Go binary that gives AI agents context about who you are, what machine you're on, and what services are reachable.
2026-03-06
How a Small Game Studio Runs on AI Agents
Soul files, skill playbooks, and markdown as the universal API. How a 4-person indie studio operates at 10x scale.