Files
animation/characters/rig-work/README.md
T
jeremy 3ba86b2ea8 feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 15:55:43 -07:00

2.0 KiB

characters/rig-work — disposable AccuRig rig carriers

Decimated FBX copies of the unrigged Tripo bodies whose only job is to carry a skeleton out of AccuRig and back. AccuRig refuses the raw ~1.9M-tri FBX outright (confirmed 2026-08-04), so the bait exists purely to be small enough to rig.

Never ship a file from this folder. The graft takes geometry and materials from the pristine GLB and only the skeleton from the bait — see .agents/plans/rig-graft-lane-2026-08-04.md for the lane.

Per ../REGISTRY.md rule 11 this folder is exempt from the filename grammar and gets no Derived-artifacts rows; the grafted body's notes column names the bait its skeleton came from. The tool-era names are kept on purpose so these stay recognisable as throwaway.

Current contents (built 2026-08-04, moved here from ariki-game 2026-08-06)

file tris notes
lena_tripo_rigbait.fbx 77,999 from originals/female/female_lena_tripo.glb
mako_tripo_rigbait.fbx 78,000 from originals/male/male_base_bald_tripo_v1.glb
*_qa_front.png, *_qa_hand.png QA renders; fingers fully distinct, no webbing

Built with tools/rigbait_decimate.py: region budgets body 24k / head 14k / hands 40k, no scale and no recenter (native ~0.98 m, feet at Z=0).

These two have hands. The lane is being rebuilt with the hands cut and a GLB sibling emitted from the same decimation; when that lands, these are superseded.

Traps

  • Baits are geometry-only (~3.5 MB — a GLB's packed textures don't survive the FBX embed), so AccuRig shows a grey model. That's fine for rigging, but it means the July "Dummy001 export" check can't use textures: verify AccuRig's output by mesh name + tri count instead.
  • AccuRig exports come back to this folder as <character>_tripo_accurig.fbx.
  • These files used to live in ariki-game/assets/models/characters/rig-work/ and needed a .gdignore to stop Godot importing them. Nothing here is a game asset; that is precisely why the folder moved.