Root AGENTS.md is now a thin entry point + knowledge map; the batch-workflow detail it duplicated already lived in .claude/skills/animation/SKILL.md. Folded docs/ (dances registry + iclone-bridge stub), root plans/, and devops-reports/ into .agents/wiki/ and .agents/plans/ per the per-repo .agents/ convention. Added .agents/SOUL.md, .agents/AGENTS.md, wiki/ARCHITECTURE.md, wiki/architecture/, and wiki/master-plan.md (derived from the closed plans + the dance registry's live ceremony-slot table). Fixed doc-path references in exchange/GUIDE.md, the animation skill, and the iclone-bridge stub. All moves via mv (git detected as renames) — no content deleted. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Master plan — animation repo
What's in flight and recently shipped. See .agents/plans/ for the closed-out
plan/results docs behind these items; see .agents/wiki/dances/REGISTRY.md for
the live per-clip status table (source of truth, not duplicated here).
Recently shipped (closed plans, folded into wiki)
- Animation-gen pipeline (2026-07-13) — the FBX→Blender-retarget→GLB→dance-JSON
bridge itself; core of
.agents/wiki/ARCHITECTURE.mdtoday. - Animation skills adoption (2026-07-13) —
.claude/skills/animation*,iclone-video-mocap,pose-estimationbrought in as repo skills. - Loop fix (2026-07-16, plan + results) —
tools/loop_fix.py(de-drift/trim/ seam-blend) andtools/pingpong_bake.pyshipped; every adopted dance now ships as a base clip +_pppair, gated bytools/loop_qc.py. - Boat prop export (2026-07-17, plan + fixes + results) —
tools/export_boat_prop.pystaging pipeline for the boat action-clip set (see "Boat actions" below). - Animation-standard convergence (2026-07-23/24,
.agents/wiki/devops-reports/) — full audit against ariki-game's animation-standardization contract. Result: pipeline core already conformant (100% of runtime clip GLBs on the 65-bone Quaternius rig, all_pppairs present, dance JSONs clean). Fixes landed: registry corrections (tide_dance_01has no sim enum entry — flag before filming;rain_dance_01confirmed in-enum),iclone-bridge.mdwritten (previously a dead reference), QC-tool split documented (loop_qc.pyhere = pre-commit gate,ariki-game/tools/anim_qc.py= post-ingest gate). - agents.md migration (2026-07-24, this change) — repo restructured onto the
open agent protocol: root
AGENTS.md(thin) +.agents/(SOUL, wiki, plans, skills-pointer).docs/and rootplans//devops-reports/folded into.agents/wiki/.
In flight — ceremony dance slots awaiting a take
Per .agents/wiki/dances/REGISTRY.md, adopted so far: fertility_dance_01
(hula), taming_dance_01, war_dance_01 (haka) — each shipped with its _pp
loop. One provisional take (nd_01, baraka1) is filmed and QC-passed but not
yet assigned to a ceremony. Still awaiting a take: water_dance_01,
fire_dance_01, food_dance_01, sailing_dance_01, building_dance_01,
colony_shield_dance_01, age_progression_dance_01, star_watching_dance_01,
rain_dance_01. tide_dance_01 has no confirmed sim DanceType entry — resolve
with Ozan before filming.
In flight — boat action clips
Staging tooling (tools/export_boat_prop.py) is built and the boat prop rig
verified; the action-clip set itself is awaiting takes: boat_dive,
boat_climb, boat_collect, boat_row_loop, boat_fish_loop,
boat_sail_idle. Two boat-adjacent clips are already live in-game
(CanoeDismount/CanoeSitIdle, run_to_dive) but predate this registry and
need a boat_* code assigned at the next adoption pass.
Open threads
tools/kevin_retarget.pyhas a hardcoded, non-portable target path — fine for now, flagged inAGENTS.mdgotchas..claude/skills/retarget-animations/is kept only for history (deprecated, superseded by the per-source retargeters intools/).