854dbb5ce4
Root AGENTS.md is now a thin entry point + knowledge map; the batch-workflow detail it duplicated already lived in .claude/skills/animation/SKILL.md. Folded docs/ (dances registry + iclone-bridge stub), root plans/, and devops-reports/ into .agents/wiki/ and .agents/plans/ per the per-repo .agents/ convention. Added .agents/SOUL.md, .agents/AGENTS.md, wiki/ARCHITECTURE.md, wiki/architecture/, and wiki/master-plan.md (derived from the closed plans + the dance registry's live ceremony-slot table). Fixed doc-path references in exchange/GUIDE.md, the animation skill, and the iclone-bridge stub. All moves via mv (git detected as renames) — no content deleted. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
59 lines
3.3 KiB
Markdown
59 lines
3.3 KiB
Markdown
# dance1 — motion description
|
||
|
||
Kinematic description of the `dance1` clip (`dancegen/dance1.glb`, clip `Dance1`),
|
||
derived by sampling world-space bone positions across the whole clip in Blender —
|
||
not a subjective guess. Duration **30.0 s**, retargeted onto the Quaternius rig.
|
||
|
||
## One-line read
|
||
An energetic, **arm-forward** full-body dance: big symmetric sweeping arm gestures
|
||
carry the performance, over busy footwork and pronounced level changes, while the
|
||
whole body ranges around a ~1.2 × 1.7 m footprint. It never settles — continuous,
|
||
flowing motion for the full 30 seconds.
|
||
|
||
## What actually moves (path length over 30 s = how much a joint travels)
|
||
|
||
| Rank | Body part | Travel | Read |
|
||
|---|---|---|---|
|
||
| 1 | **Both hands** | ~49–50 m each | The stars of the dance — huge, near-constant sweeps |
|
||
| 2 | Forearms | ~32–33 m | Big arcs from the elbow reinforce the hand work |
|
||
| 3 | Shins | ~25–26 m | Busy legs — steps, lifts, direction changes |
|
||
| 4 | Upper arms / feet | ~18–21 m | Full-shoulder arm swings; active but grounded feet |
|
||
| 5 | Head / spine / pelvis | ~16–17 m | Whole torso rides along — leans and level changes, not stiff |
|
||
|
||
Hands move at roughly **1.7 m/s average** with constant direction changes, and each
|
||
hand's reach spans ~1.7–2.5 m per axis — meaning full-wingspan sweeps that go both
|
||
**high** (≈1.5–1.7 m vertical range) and **wide**. This is expansive, expressive
|
||
upper-body choreography, not tight or contained.
|
||
|
||
## Character traits
|
||
- **Highly symmetric arms** — left/right hand travel matches at a **0.99 ratio**. The
|
||
arm choreography is mirrored/synchronized, the hallmark of a choreographed or
|
||
group-style routine (consistent with Polynesian dance vocabulary).
|
||
- **Slight left-foot bias** — feet symmetry is 0.89 (left foot a bit busier), so the
|
||
legwork isn't perfectly mirrored; there's a lead side.
|
||
- **Big level changes** — pelvis vertical range is **0.94 m**. The dancer drops and
|
||
rises a lot (deep bends / crouches into extensions), which gives the dance its
|
||
dynamic, punchy feel rather than staying at one height.
|
||
- **Travels the space** — pelvis moves over a **1.2 × 1.7 m** horizontal area (16 m of
|
||
total travel), so it's not planted-in-place; expect stepping and repositioning.
|
||
|
||
## Rhythm / tempo (caveat)
|
||
Autocorrelation of the most-active joint's vertical motion peaks around **~205 bpm**,
|
||
which is almost certainly the **double-time harmonic** of the real musical pulse —
|
||
halving it gives **~100–103 bpm**, a lively mid-tempo. Treat this as approximate: the
|
||
trustworthy tempo comes from the **source reference video's** music, not the retargeted
|
||
motion. The `bpm: 100` in `dance1.json` is a hand-set placeholder that happens to land
|
||
in the same neighborhood.
|
||
|
||
## If scoring a song to it
|
||
Aim for a **~100 bpm** groove with a strong backbeat and room for **sweeping,
|
||
sustained phrases** (to match the long arm arcs) punctuated by **accents on the level
|
||
drops** (the pelvis dips). Symmetric, repeating 4- or 8-bar structures will sit well
|
||
against the mirrored, cyclic choreography. Confirm the real tempo against the source
|
||
footage before locking it in.
|
||
|
||
---
|
||
*Generated 2026-07-15 from `exchange/converted-glb/dance1.glb` via Blender headless
|
||
motion sampling. Method: per-frame world-space bone positions → path length, bounding
|
||
range, L/R symmetry, and vertical-signal autocorrelation for tempo.*
|