6d519937ad
# Conflicts: # characters/REGISTRY.md
203 lines
11 KiB
Markdown
203 lines
11 KiB
Markdown
# Character Model Registry
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Naming law for `characters/`. **Scope: newly created bodies derived from mako and
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lena** — every such artifact from here on, *wherever it is produced*. A character
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artifact generated in another repo is still governed by this file and still belongs
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under `characters/`.
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Legacy models elsewhere — game-side `derived-bodies/`, old intermediates, historical
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race-sources — keep their names and are NOT registered here.
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---
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## The central rule: a folder is born at ship time
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**A character folder exists only for a body that has shipped to ariki-game.** Not for
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a variant, not for an experiment, not for a promising candidate. Until it ships, it is
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lane material and it lives in `characters/work/`.
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```
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characters/
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originals/ immutable delivered sources — never modified, never renamed
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female/
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lena_base_v01/ SHIPPED 2026-08-10 <- frozen
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lena_base_v02/ the next one to ship
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male/
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mako_base_v01/ SHIPPED 2026-08-12 <- frozen
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work/
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lena/ the live lane: recipes + masters. Grammar-exempt.
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mako/
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rig-work/ disposable AccuRig carriers. Grammar-exempt.
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archive/ superseded SHIPPED folders only
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```
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### Folder grammar
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```
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<character>_base_v<NN>
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```
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`NN` is the **ship ordinal** for that character — the 1st shipped lena is
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`lena_base_v01`, the 2nd is `lena_base_v02`. It counts ships, not attempts. Numbers
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are monotonic and never reused, even if a ship is later rolled back.
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This replaces the old variant-folder scheme (`lena`, `lena_nude`, `lena_elder`). A
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nude body, an elder body and a re-sculpt are no longer three folders — they are
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whichever of them actually ships, numbered in the order they ship. What distinguishes
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them is recorded in the ship folder's README, not in its name.
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### File grammar inside a ship folder
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```
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<character>_base_<stage>_<format>_v<NN>.<ext>
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```
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`NN` is **the folder's ship number**, repeated — not a per-artifact counter. Every
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file in `lena_base_v01/` ends `_v01`. This is the one real break from the old law
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(old rule 4: "version is per-artifact"), and it is deliberate: per-artifact counters
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are what produced ten `decimated_glb_vNN` files sitting next to four
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`sculpt_glb_vNN` files with no way to tell which went together. Now the version
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identifies the ship, and everything carrying it belongs to that ship.
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All lowercase snake_case, `[a-z0-9_]` only. No dates, no status words, no hyphens.
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#### Stage vocabulary (closed set — extending it is an edit to this table)
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| token | meaning |
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| `sculpt` | unrigged full-res mesh |
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| `decimated` | post-decimation, unrigged |
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| `tpose` | pose-prep export for a rigging tool |
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| `accurig` | AccuRig output / AccuRig-skeleton body |
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| `quatskin` | 65-bone Quaternius UAL game skeleton |
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| `lod<NN>` | LOD at NN% of tris (appended after `quatskin`) |
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### The rules
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1. **Originals are read-only; delivered names immutable** — even misspelled
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(`female_lena_tripo` keeps its missing `_v1`). Identity is recorded here, never
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fixed on disk: renaming would fork identity against the name-synced mirror in
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`ariki-game/assets/models/characters/race-sources/` and can break FBX-internal
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texture paths.
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2. **A ship folder is frozen on ship.** Nothing inside it is ever edited, re-exported
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or re-graded. A change of any kind means the next `_vNN` folder. This is what makes
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the folder a truthful record of what the game actually has.
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3. **A ship folder holds only what the ship needs**: the shipped body, the inputs that
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cannot be regenerated by script, a `preview/` render set, and a README. Working
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`.blend` files, QA renders, probes and superseded stages do not belong here — they
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are lane material.
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4. Exactly one stage token per filename.
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5. **Ancestry lives in this registry and the folder README, never in a filename.**
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6. **Status lives in this registry, never in a filename** — no `_candidate`,
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`_final`, `_locked`.
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7. FBX or loose-texture models get a folder named exactly the model basename;
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loose textures inside are `<character>_<map>.<ext>` — no version chains in texture
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names. `.fbm/` folders and Tripo UUID internals are never renamed.
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8. **Boundary law:** snake_case = animation-repo working names; PascalCase `Ariki_*` =
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game-repo ship names. The rename happens exactly once, at import into
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`ariki-game/assets/quaternius/derived-bodies/`, and is recorded in the ship table
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below. Never create `Ariki_*` files in this repo.
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9. **A superseded ship folder moves to `characters/archive/` — never deleted.** This
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applies to ship folders only. Lane material is governed by
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`.agents/rules/working-files.md` and is deleted freely.
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10. Every ship folder gets a row in the Ships table before its first commit.
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11. **`characters/work/` and `characters/rig-work/` are exempt from the grammar and
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from rule 10.** They hold recipes, masters and disposable rig carriers. See
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`.agents/rules/working-files.md` and `rig-work/README.md`.
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---
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## Originals
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Never modified, never renamed, never resaved in place. Verify with
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`Get-FileHash -Algorithm SHA256`.
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| file | sha256 | delivered by | tool | date | identity note |
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|---|---|---|---|---|---|
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| `originals/male/male_base_bald_tripo_v1.fbx` | `f7c884bb8b8a71351b1448fa355658459a61a2537fdd48f9c72e52709693608c` | Özlem | Tripo | 2026-08-04 | mako generation 1, unrigged A-pose ~1.9M tris |
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| `originals/male/male_base_bald_tripo_v1.glb` | `59df0de4b097428324f6b9048e0eeb7e8e034062aa8c8dad7e1eba1937be8aca` | Özlem | Tripo | 2026-08-04 | mako generation 1 |
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| `originals/female/female_lena_tripo.fbx` | `c3a7cb1bf4958b27bd81b6bf73fd132c88f7a582d045c8936992d5d22bfd4e8e` | Özlem | Tripo | 2026-08-04 | lena generation 1 — delivered name has no `_v1`; treat as v1 |
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| `originals/female/female_lena_tripo.glb` | `de17a1e7d56cefc3e07596bfb08efc65b41d04fac709c27b76500729e4fbb4b8` | Özlem | Tripo | 2026-08-04 | lena generation 1 |
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| `originals/female/female_lena_leafbikini_tripo.glb` | `977104ba4338ca76e04696d130dd21f0924a5614baa5f1ab8339d5c07666cf29` | Özlem | Tripo | 2026-08-13 | lena_leafbikini generation 1 — lena wearing a sculpted-in leaf bikini |
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| `originals/female/female_lena_leafbikini_tripo_fbx/tripo_convert_9bb20cb8-9dff-4b8a-99c1-f087540d4aa4.fbx` | `d11693f331d144c64520ffe89b7e755ccd44e7aa0398a8808fc97664975aaf3a` | Özlem | Tripo | 2026-08-13 | lena_leafbikini generation 1 — FBX delivery; lives in a `_fbx/` folder with its `.fbm/` textures, UUID name kept per rule 7 |
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### Canonical-name aliases
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Byte-identical copies under grammar-conforming names, so tools can reference canonical
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names without touching the immutable delivered files.
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| file | byte-identical to | date |
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| `originals/female/lena_sculpt_fbx_v01.fbx` | `female_lena_tripo.fbx` | 2026-08-04 |
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| `originals/female/lena_sculpt_glb_v01.glb` | `female_lena_tripo.glb` | 2026-08-04 |
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| `originals/male/mako_sculpt_fbx_v01.fbx` | `male_base_bald_tripo_v1.fbx` | 2026-08-04 |
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| `originals/male/mako_sculpt_glb_v01.glb` | `male_base_bald_tripo_v1.glb` | 2026-08-04 |
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## Characters
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| character | gender | parent original | ships so far |
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| `lena` | female | `female_lena_tripo` | `lena_base_v01` |
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| `mako` | male | `male_base_bald_tripo_v1` | `mako_base_v01` |
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| `lena_leafbikini` | female | `female_lena_leafbikini_tripo` | — (none yet; ancestor registered 2026-08-13, derivatives pending) |
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Spelling history for the male: game wiki "Mako", AccuRig-era typo "moka", also "moko".
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Canonical filename token is **`mako`**; the others are never used in new files.
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---
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## Ships
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Status vocabulary: `shipped / superseded / rolled-back`.
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| folder | character | date | status | ship name in ariki-game | sha256 (repo-side body) |
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| `female/lena_base_v01` | `lena` | 2026-08-10 | shipped | `Ariki_Female_QuatSkin_Nude.glb`, and swapped into `Ariki_Female_QuatSkin.glb` | `0d602accef0992a6a0dfffa5b73b1f9b702400df5258ff7517f786f11050f4d0` |
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| `male/mako_base_v01` | `mako` | 2026-08-12 | shipped | `Ariki_Male_Mako.glb` (male Ariki default, lineage `MALE-MAKO-FULLHEAD-V1`) | `220714a2fb6283188be3834214877204533fde78de9a6ffa03ed85e1167735d3` |
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### `lena_base_v01` — what it is
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Lena with the sculpted-in underwear removed (no bra, no briefs, breasts with volume
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and no nipples, featureless crotch), athletic definition in the normal map, on the
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65-bone Quaternius contract. She is now the game's female base body, not a side
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variant — `Ariki_Female_QuatSkin.glb` was swapped to her on 2026-08-10, with the
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previous body kept as `Ariki_Female_QuatSkin_PRESWAP_2026-08-10.glb.bak`.
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Ancestry, condensed from the 20 intermediate stages that produced her (all pruned
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2026-08-11; the recipes in `work/lena/` regenerate any of them from
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`originals/female/female_lena_tripo.glb`):
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| step | what happened |
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| sculpt | garment membrane-removed, crotch healed with a male-GLB donor + bi-harmonic gusset, bust rescaled to match the concept turnaround approved by Can 2026-08-06 → 860,389 v |
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| decimate | COLLAPSE 0.037728 → 31,964 v (3.72% of the sculpt) |
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| re-atlas | Tripo's 5,870-chart UV soup replaced with 14 anatomical charts; maps resampled at 4096², normal map rotated per face into its new tangent frame |
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| refill | breast/underwear texels re-authored by a harmonic solve with Dirichlet boundaries, so the fill equals her real skin at the mask edge — no ghost outline |
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| despeckle | two defects, not one: 892 folded edges collapsed/dissolved (geometry) + 44k local-contrast texels inpainted (Tripo scan noise) → 31,111 v |
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| musculature | anatomy into the NORMAL map only, geometry untouched; 3D-space gradient projected into per-texel tangent frames so the back midline seam does not tear |
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| rig | AccuRig 1.10.1822.1, manual. 101 CC_Base_* bones. Vertex order preserved, so weights grafted **index-exact**, not nearest-surface — this is what avoided the mangled fingers of the July lane |
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| quatskin | `ariki-game/tools/make_lena_nude_quatskin_accurig.py` → 65 joints, 1.777 m, rigid-mitt fingers |
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**Departure from the approved concept:** the turnaround Can approved is a smooth
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mannequin with no muscle definition. The shipped body has athletic definition
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(`42_musculature.py` strength 1.0, `SPINE=0.34`). Flagged here so it is a known
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decision rather than a drift.
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### `mako_base_v01` — what it is
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The Tripo male sculpt with the body decimated and the **head untouched** (158,575 tris,
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full scan resolution, cut at the neck at 86.5% of height): body 24k / hands 40k. First
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mako-geometry body ever in the game — it replaced the July graft body (Superhero_Male +
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Lena's head, `MALE-MAKO-D-V1`, kept on disk as comparison) as the male Ariki default.
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| step | what happened |
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| decimate | body/hands only (`work/mako/01_decimate_fullhead.py`); head gated bit-identical → 222,575 tris |
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| rig | AccuRig 1.10, manual, on a 1.700 m materials-free carrier → 101 CC_Base_* bones |
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| graft | index-exact (122,062 verts both sides), mesh moved 0 mm (`work/mako/02_graft.py`) |
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| quatskin | `ariki-game/tools/make_mako_fullhead_quatskin_accurig.py` `HEAD_SAFE=1` → 65 joints, 1.818 m, rigid mitts, body-only weld + body-only split-normals clear |
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**Known decisions:** height 1.818 m is provisional (IB-lane taller-than-Lena convention,
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not eye-locked); ship name avoids the `QuatSkin`/`QuatBody` tokens because
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`PlayerController` string-gates on them; no male LOD1 yet. Details in the folder README.
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