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animation/characters/originals/README.md
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2026-08-13 12:27:25 -07:00

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# originals/ — READ-ONLY source models
Unrigged Tripo sculpt deliveries. These are the root of every character lineage.
Full provenance, checksums, and the naming law live in `../REGISTRY.md`.
| file | character | role |
|---|---|---|
| `male/male_base_bald_tripo_v1.fbx` / `.glb` | mako | bald base male, unrigged A-pose, ~1.9M tris |
| `female/female_lena_tripo.fbx` / `.glb` | lena | base female, unrigged |
| `female/female_lena_leafbikini_tripo.glb` + `female_lena_leafbikini_tripo_fbx/` | lena_leafbikini | lena wearing a leaf bikini, unrigged. FBX lives in the `_fbx/` folder with its `.fbm/` textures |
| `male/mako_sculpt_fbx_v01.fbx` / `mako_sculpt_glb_v01.glb` | mako | canonical-name alias — byte-identical copy of `male_base_bald_tripo_v1` |
| `female/lena_sculpt_fbx_v01.fbx` / `lena_sculpt_glb_v01.glb` | lena | canonical-name alias — byte-identical copy of `female_lena_tripo` |
These files are name-synced mirrors of
`ariki-game/assets/models/characters/race-sources/` — same names, same bytes.
## Do not
- **Do not edit these files in place** — no resaving from Blender, CC, AccuRig, or
any DCC. Even a "harmless" re-export changes bytes and breaks the checksums.
- **Do not rename them** — not even to fix the missing `_v1` on the female. Names
are baked into tools and mirrored in the game repo; renames fork identity.
- **Do not delete them** — ever.
- **Do not work here.** To alter a model: copy it out to the character's lane
(`../work/mako/`, `../work/lena/`) and work there. Lanes are exempt from the
filename grammar. A model only earns a name and a registry row when it *ships*
at which point it graduates into a new `../female/<character>_base_v<NN>/`
folder per `../REGISTRY.md`.
Files are marked with the Windows read-only attribute as a guard; the registry
checksums are the real integrity check.