Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2.0 KiB
characters/rig-work — disposable AccuRig rig carriers
Decimated FBX copies of the unrigged Tripo bodies whose only job is to carry a skeleton out of AccuRig and back. AccuRig refuses the raw ~1.9M-tri FBX outright (confirmed 2026-08-04), so the bait exists purely to be small enough to rig.
Never ship a file from this folder. The graft takes geometry and materials from
the pristine GLB and only the skeleton from the bait — see
.agents/plans/rig-graft-lane-2026-08-04.md for the lane.
Per ../REGISTRY.md rule 11 this folder is exempt from the filename grammar and gets
no Derived-artifacts rows; the grafted body's notes column names the bait its skeleton
came from. The tool-era names are kept on purpose so these stay recognisable as
throwaway.
Current contents (built 2026-08-04, moved here from ariki-game 2026-08-06)
| file | tris | notes |
|---|---|---|
lena_tripo_rigbait.fbx |
77,999 | from originals/female/female_lena_tripo.glb |
mako_tripo_rigbait.fbx |
78,000 | from originals/male/male_base_bald_tripo_v1.glb |
*_qa_front.png, *_qa_hand.png |
— | QA renders; fingers fully distinct, no webbing |
Built with tools/rigbait_decimate.py: region budgets body 24k / head 14k /
hands 40k, no scale and no recenter (native ~0.98 m, feet at Z=0).
These two have hands. The lane is being rebuilt with the hands cut and a GLB sibling emitted from the same decimation; when that lands, these are superseded.
Traps
- Baits are geometry-only (~3.5 MB — a GLB's packed textures don't survive the FBX embed), so AccuRig shows a grey model. That's fine for rigging, but it means the July "Dummy001 export" check can't use textures: verify AccuRig's output by mesh name + tri count instead.
- AccuRig exports come back to this folder as
<character>_tripo_accurig.fbx. - These files used to live in
ariki-game/assets/models/characters/rig-work/and needed a.gdignoreto stop Godot importing them. Nothing here is a game asset; that is precisely why the folder moved.