Files
animation/characters/originals/README.md
T
jeremy 3d8825f5a9 reorg(characters): ship-time folders — lena_base_v01 ships, lane moves to work/lena
REGISTRY rewritten around the central rule: a character folder is born only
when a body ships to ariki-game (<character>_base_v<NN> = ship ordinal).
lena_nude dissolves accordingly:
- characters/female/lena_base_v01/ — SHIPPED 2026-08-10: AccuRig GLB carrier,
  T-pose/rig FBX + JSON, previews, frozen README
- characters/work/lena/ — the live lane: recipes 01-47 (incl. new 36-47:
  refill/sheets/clay/despeckle/musculature/spin/AccuRig export/graft/pose QC),
  masters (athletic_v04 blend + textures, accurig blend), lane-history README
- hires_claude/hires_work intermediates (blends, logs, probes) pruned

Supporting docs: AGENTS.md, working-files rule, rig-graft plan addendum,
originals README, prune_lane.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 07:17:15 -07:00

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# originals/ — READ-ONLY source models
Unrigged Tripo sculpt deliveries. These are the root of every character lineage.
Full provenance, checksums, and the naming law live in `../REGISTRY.md`.
| file | character | role |
|---|---|---|
| `male/male_base_bald_tripo_v1.fbx` / `.glb` | mako | bald base male, unrigged A-pose, ~1.9M tris |
| `female/female_lena_tripo.fbx` / `.glb` | lena | base female, unrigged |
| `male/mako_sculpt_fbx_v01.fbx` / `mako_sculpt_glb_v01.glb` | mako | canonical-name alias — byte-identical copy of `male_base_bald_tripo_v1` |
| `female/lena_sculpt_fbx_v01.fbx` / `lena_sculpt_glb_v01.glb` | lena | canonical-name alias — byte-identical copy of `female_lena_tripo` |
These files are name-synced mirrors of
`ariki-game/assets/models/characters/race-sources/` — same names, same bytes.
## Do not
- **Do not edit these files in place** — no resaving from Blender, CC, AccuRig, or
any DCC. Even a "harmless" re-export changes bytes and breaks the checksums.
- **Do not rename them** — not even to fix the missing `_v1` on the female. Names
are baked into tools and mirrored in the game repo; renames fork identity.
- **Do not delete them** — ever.
- **Do not work here.** To alter a model: copy it out to the character's lane
(`../work/mako/`, `../work/lena/`) and work there. Lanes are exempt from the
filename grammar. A model only earns a name and a registry row when it *ships*
at which point it graduates into a new `../female/<character>_base_v<NN>/`
folder per `../REGISTRY.md`.
Files are marked with the Windows read-only attribute as a guard; the registry
checksums are the real integrity check.