3ba86b2ea8
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
originals/ — READ-ONLY source models
Unrigged Tripo sculpt deliveries. These are the root of every character lineage.
Full provenance, checksums, and the naming law live in ../REGISTRY.md.
| file | character | role |
|---|---|---|
male/male_base_bald_tripo_v1.fbx / .glb |
mako | bald base male, unrigged A-pose, ~1.9M tris |
female/female_lena_tripo.fbx / .glb |
lena | base female, unrigged |
male/mako_sculpt_fbx_v01.fbx / mako_sculpt_glb_v01.glb |
mako | canonical-name alias — byte-identical copy of male_base_bald_tripo_v1 |
female/lena_sculpt_fbx_v01.fbx / lena_sculpt_glb_v01.glb |
lena | canonical-name alias — byte-identical copy of female_lena_tripo |
These files are name-synced mirrors of
ariki-game/assets/models/characters/race-sources/ — same names, same bytes.
Do not
- Do not edit these files in place — no resaving from Blender, CC, AccuRig, or any DCC. Even a "harmless" re-export changes bytes and breaks the checksums.
- Do not rename them — not even to fix the missing
_v1on the female. Names are baked into tools and mirrored in the game repo; renames fork identity. - Do not delete them — ever.
- Do not work here. To alter a model: copy it out to the character's working
folder (
../male/mako/,../female/lena/), name the copy per the grammar in../REGISTRY.md(<character>[_<variant>]_<stage>_<format>_v<NN>), and register it.
Files are marked with the Windows read-only attribute as a guard; the registry checksums are the real integrity check.