d1030def4e
Two pieces of work.
1. Keep milestones, not steps. Staged NN_*.py lanes were saving a full
~80 MB .blend per attempt, so Lena's lane reached 3.0 GB of which 2.2 GB
was 30 .blend files -- five snapshots to land one crotch fix, five more
for the bra. The .py recipes are the real history; the blends are cache.
- .agents/rules/working-files.md: four-tier policy (KEEP / MASTER /
SCRATCH / UNKNOWN) + how to work a lane.
- tools/prune_lane.py: classifies a lane and prunes the scratch tier.
Dry-run by default. Reads a per-lane .lanekeep manifest, flags
binaries byte-identical to a registered original (canonical name
always survives a duplicate pair), and never auto-deletes a .blend
with no step script beside it -- those cannot be rebuilt.
- .gitignore: scratch patterns can never be committed.
Dry run on characters/female/lena_nude reports 2.3 GB reclaimable.
Not applied -- that lane had a live Blender session at the time.
2. .humans/marvelous-designer.html: how we author garments in Marvelous
Designer, written for people rather than agents -- the six-step process,
what has been made, the traps that cost hours, and what is still
unsolved. Matches the .humans/ HTML convention in ariki-game.
Also committing the docs the AGENTS.md knowledge map and the new page
reference, so they are not dangling: the clothing-lane architecture page,
the marvelous-designer skill, and the two screenshots the page embeds.
characters/ is deliberately untracked and stays that way -- it holds GBs of
blends and GLBs, and .gitattributes does not LFS-track .blend.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
74 lines
4.5 KiB
Markdown
74 lines
4.5 KiB
Markdown
# AGENTS.md — animation repo
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Entry point for AI agents working in `local.repo/animation` (all tools: pi,
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Claude Code, Cursor). This repo is Jeremy's animation-pipeline hub **and** the
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Mac↔PC bridge that carries iClone/mocap exports into `ariki-game`. iClone 8 +
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Video Mocap live on the PC; Blender 5, the retarget tools, and the game repo
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live on both machines.
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Read `.agents/SOUL.md` at session start, then use the knowledge map below —
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this file stays thin; the operational detail lives in `.claude/skills/` and
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`.agents/`.
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## Knowledge map
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| Category | Path | When |
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|---|---|---|
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| Identity | `.agents/SOUL.md` | always-on |
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| Batch workflow, canonical retarget command, naming, loop QC, gotchas, repo etiquette | `.claude/skills/animation/SKILL.md` | always-on — read before any batch or clip work |
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| Architecture (pipeline stages, canonical rig, tool provenance) | `.agents/wiki/ARCHITECTURE.md` | consult when touching the pipeline |
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| Per-system architecture detail | `.agents/wiki/architecture/` | consult-when |
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| **Clothing lane** — how a reference image becomes a worn in-game outfit (both halves, and where they meet) | `.agents/wiki/architecture/clothing-lane.md` | read before any garment/outfit work |
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| Garment authoring in Marvelous Designer (bridge, drafting, draping, QC) | `.claude/skills/marvelous-designer/SKILL.md` | always-on for garment authoring |
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| Garment mesh → game-ready skinned outfit GLB (headless Blender) | `clothing/README.md` | always-on for the game-ification half |
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| In-flight work + recently shipped | `.agents/wiki/master-plan.md` | check before starting new work |
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| Dance/clip naming registry (source of truth for names) | `.agents/wiki/dances/REGISTRY.md` | always-on when naming or shipping a clip |
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| PC-lane routing stub | `.agents/wiki/iclone-bridge.md` | consult-when |
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| Point-in-time audits / convergence reports | `.agents/wiki/devops-reports/` | consult-when |
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| Open/executing plans | `.agents/plans/` | consult-when |
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| Other operator playbooks (iClone/mocap, clip authoring, pose estimation) | `.claude/skills/` (index: `.agents/skills/README.md`) | consult-when |
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| Loop-QC sub-agent | `.claude/agents/loop-qc.md` | consult-when |
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| Repo-wide conventions | `.agents/rules/` | always-on |
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| **Working files** — keep milestones, not steps: which `.blend`/render dirs survive a staged lane, and how to prune the rest | `.agents/rules/working-files.md` | read before running any staged `NN_*.py` lane |
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| Exchange-folder operator guide (which folder, when files move/archive) | `exchange/GUIDE.md` | consult-when doing a batch |
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| Human-facing explainer pages (HTML, for Jeremy/Özlem — not a source of truth) | `.humans/` | consult-when explaining the repo to a person |
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## Layout
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```
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AGENTS.md ← you are here
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.agents/ ← agent context: SOUL, wiki (architecture/master-plan/registry/
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devops-reports), plans, rules, skills-pointer
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.claude/ ← Claude-Code-native skills + agents (auto-discovered)
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tools/ ← Blender-headless retargeters, loop tools, prop export,
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md_bridge* (drive Marvelous Designer), tailor/ (garment
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authoring: recipes, measurements, QC, screenshots)
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characters/ ← character body models: originals/ (read-only Tripo sources) +
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per-character working folders (male/mako, female/lena).
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Naming law in characters/REGISTRY.md — applies to all new
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derived models
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clothing/ ← garment mesh → game-ready outfit GLB (staged Blender pipeline)
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garments/ ← raw incoming garment sources + design advice notes
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exchange/ ← files in flight between Mac and PC (see exchange/GUIDE.md)
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archive/ ← retired takes — never deleted, never renumbered
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```
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Two lanes run through this repo: the **animation lane** (motion → clips) and the
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**clothing lane** (garments → outfits). They converge on the same 65-bone
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Quaternius skeleton.
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## Git
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- Branch is **`main`**. Sync via **`tinqs push`/`tinqs pull`** (not raw git —
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this repo uses Git LFS for `.fbx/.glb/.mp4/.task`; a plain `git pull` hangs).
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Report the commit hash after pushing.
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- **Stage explicit paths, never `git add -A`** — ariki-game and this repo often
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carry unrelated in-flight files.
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- Never commit secrets.
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## The rule that bites most often
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**Green verify ≠ correct.** An agent-authored gate once passed an upside-down
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boat export. Always render and eyeball a new visual asset before shipping —
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full gotcha list in `.claude/skills/animation/SKILL.md`.
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