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From the conformance audit (ariki-game .agents/audits/animation-standard-assessment-2026-07-23.md): - tools/: cc_retarget + mixamo_retarget re-synced from ariki-game (were stale forks missing --despike/--fingers/--map ual); kevin_retarget path now repo-relative; mirror rule documented in exchange/GUIDE.md - INBOX/lena: add canonical Ariki_Female_QuatSkin.glb; README marks MixamoSkin superseded - REGISTRY: tide_dance_01 flagged (no DanceType enum entry); rain_dance note corrected (RainDance IS in the enum); boat table notes live canoedismount1/run_to_dive; QC split (loop_qc pre-commit vs anim_qc post-ingest) documented - docs/iclone-bridge.md: stub created (GUIDE referenced it but it never existed) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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iClone bridge — PC-lane overview
(Stub created 2026-07-23 — this path was referenced by exchange/GUIDE.md but never
written. The full operational detail lives elsewhere; this page just routes you.)
The Mac↔PC animation bridge: iClone 8 + Video Mocap on Jeremy's Windows machine authors motion; this repo carries files both directions; ariki-game consumes 65-bone Quaternius GLBs.
| Need | Go to |
|---|---|
| Which exchange/ folder to use, when files move/archive | exchange/GUIDE.md |
| Naming (nd_## → ceremony codes), loop-pair rule, registry | docs/dances/REGISTRY.md |
| Filming rules, iClone/AccuFACE settings, mocap cleanup, FBX export | iclone-video-mocap skill (.claude/skills/ here and in ariki-game) |
| CC FBX → Quaternius GLB conversion | tools/cc_retarget.py (mirror of ariki-game — game copy is authoritative) |
Looping (_pp) + QC gates |
tools/pingpong_bake.py + tools/loop_qc.py; game-side anim_qc.py (split documented in REGISTRY.md) |
| Game-side landing zone | ariki-game/assets/quaternius/dancegen/ + assets/dances/*.json |
| The skeleton/pack standard itself | ariki-game/.humans/animation-bone-sources.html + .agents/wiki/quaternius-ual-packs.md |