Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5.2 KiB
DevOps Report — Animation Standard Convergence (2026-07-23 → 24)
Author: Claude (Fable 5), Jeremy's session · Repos: animation + ariki-game
Trigger: Ozan landed the animation standardization contract on ariki-game main
(2026-07-23: 5409a82e0, 3d7f3ef94); Jeremy requested a full conformance assessment
of our lane (dance pipeline, this bridge repo, test beds), then execution of the fixes.
1. What the standard says (one paragraph)
One runtime skeleton — the Quaternius 65-bone UE-named rig. Hero body =
Ariki_Female_QuatSkin.glb (Mixamo weights on Quaternius rest orientations; the earlier
MixamoSkin+msrig pairing is superseded). Clip policy: UAL1 Pro = locomotion, UAL2 Source =
work (under ariki-game/assets/quaternius/anim/), Kevin packs gaps-only, Mixamo one-offs,
and our iClone/video-mocap lane is explicitly separate: cc_retarget.py →
dancegen/ → dance JSON. Canonical docs: ariki-game/.humans/animation-bone-sources.html,
wiki player-quaternius-animator.md + quaternius-ual-packs.md, skill
aaa-player-animation.
2. The assessment (how it ran)
- 52 checkable rules extracted from the 7 standard docs.
- 10 audit roles, model-routed: GLM-5.2 ×2 (inline-input tasks), DeepSeek v4-pro ×5 (code/doc/bed sweeps; one run died and was completed by the orchestrator), Fable ×3 (wiring, dance system, synthesis). Every CRITICAL/HIGH re-verified mechanically.
- Bone-census probe over 21 GLBs (this repo's
exchange/{converted,pingpong}-glb/+ arikidancegen/+ the three body GLBs). - Full report:
ariki-game/.agents/audits/animation-standard-assessment-2026-07-23.md; meeting page:ariki-game/.humans/animation-standard-assessment.html.
Result: the pipeline core was already conformant — 100% of runtime clip GLBs on the
65-bone contract, 4/4 _pp loop pairs, all dance JSONs clean post-rename, 16/17 test
beds compliant. The defects clustered in the superseded MixamoSkin/msrig mechanism and
stale doc/tool mirrors.
3. What we shipped
This repo (b4d9621, pushed 2026-07-23)
| Change | Why |
|---|---|
tools/cc_retarget.py + mixamo_retarget.py re-synced from ariki-game |
They were stale forks (2026-07-15) silently missing --despike, --fingers, --map ual — PC batches would have lost QC |
Tool mirroring rule added to exchange/GUIDE.md |
Game copies are authoritative; never edit mirrors here |
tools/kevin_retarget.py path fix (mirrored) |
Was hardcoded to Ozan's home dir |
exchange/INBOX/lena/Ariki_Female_QuatSkin.glb added (LFS) + README rewrite |
The drop shipped only the superseded MixamoSkin body; import the QuatSkin one on the PC |
docs/dances/REGISTRY.md corrections |
tide_dance_01 flagged (NO TideDance in the sim enum); rain note fixed (RainDance IS in the enum); boat table now records live canoedismount1/run_to_dive; QC split documented (loop_qc = pre-commit gate here, anim_qc = post-ingest game-side) |
docs/iclone-bridge.md created |
GUIDE referenced it; it never existed |
Earlier same day (998e306): the original Lena INBOX drop (GLB + rigged/unrigged T-pose
FBX + toned textures).
ariki-game (b70d5a11c + 934b6d4dc, pushed)
- Dance bed
LenaBodyPath→ QuatSkin (the bed had gone Lena-only on the superseded MixamoSkin body whose msrig clip-reroute is dead — basename rot after the Pro rename). Build green. - Doc convergence: clip-inventory wiki corrected (23→30 wired UAL2; shield/sword set was
mislabeled "unused"), UALPACKS "Standard removed" claim scoped,
animation-pipelines.mdcoverage extended (+anim-combined/ msrig/ derived-bodies/),pose-estimationskill reference re-pointed to THIS repo. - Bug filed for Ozan:
.agents/bugs/2026-07-23-ninjajump-idle-missing-clip.md— code requestsNinjaJump_Idle, pack shipsNinjaJump_Idle_Loop, resolver can't bridge.
4. Live verification (2026-07-24)
Screenshot-verified on a running dance bed (post-fix build): QuatSkin Lena dancers
upright, phase-locked, war_challenge playing on the stock clip libraries. Engine log
carries zero MISSING clip warnings → the NinjaJump bug is latent (current
Godot import config strips _Loop), not active; hardening still recommended. Bug file
updated with this evidence (934b6d4dc).
5. Open items (owners)
| Item | Owner |
|---|---|
Import INBOX/lena/Ariki_Female_QuatSkin.glb on the PC (not the MixamoSkin one) |
Jeremy |
Retire msrig/ + MixamoSkin GLB outright (recommended) or re-retarget under new basenames |
Ozan (negotiate) |
| Amend the Kevin-swim keep-set rule to match the restored swim override in code | Ozan (negotiate) |
| Add derived/import packs (Run_Punch, mixamo one-offs, canoe clips) to the BONES tables | Ozan (negotiate) |
NinjaJump 1-token fix + resolver +_Loop arm |
Ozan (bug filed) |
Register canoedismount1 under a boat_* code at next adoption pass |
Jeremy (this repo) |
6. Ops notes
- All syncs via
tinqs pull/tinqs push(LFS-safe); QuatSkin GLB verified as an LFS pointer. - Executor telemetry: GLM headless = 1 clean / 1 silent-empty; DeepSeek = 4 clean / 1 SIGTERM; Fable tracks found both deep bugs (dead msrig reroute, NinjaJump). Full disclosure table in the audit report.