Files
jeremy c12c4f156c feat(lena): v02 lane recipes + the archival full-res master
The v02 chain, which exists because bisecting the shard-eye defect proved it lives in
the hires MASTER rather than in any v02 step: the early heal chain ran whole-mesh welds
and reset custom split normals, and the eye/lash shells only read as an eye through
Tripo's authored normals. Every descendant inherits it, including the shipped body.

  48_decimate_headsafe  body/hands only, head bit-identical (feathered ramp)
  49_seams_v02          24_seams with a density-aware hip landmark — the v01 rule fired
                        at u=0.610, mid-belly, on the head-protected vert count
  50_seams_headuv       body-only unwrap; the head KEEPS its original Tripo charts.
                        SLIM collapsed the undecimated lash/brow slivers to points and
                        ANGLE_BASED packed at half v01's texel density; the face was
                        the best-mapped region of the source atlas, so it is reused
  51_reatlas_v02        31_reatlas + centroid splats for sub-texel triangles — the
                        skipped set IS the lashes, which rendered as grey glass
  52_head_transplant    the PRISTINE ORIGINAL head onto the decimated nude body
  53_rig_transfer       54_crotch_refill

55_fullres_v02.blend is pinned in .lanekeep as THE archival master: full-res nude body
+ pristine original head, crotch refill and texture despeckle applied, 883,404 v /
1,761,640 f. It supersedes 34_v04 as the lane root (34_v04's head has the shard eyes).

Also: tools/graft_hands.py, the Marvelous Designer hunter-skirt configs v1-v8, the
hunter cloth texture generator, and Mako's measurement card.

Per .agents/rules/working-files.md the per-attempt .blend files under work/lena/v02
are SCRATCH ("never committed") — the .py recipes here are the history and regenerate
any of them from the pinned master. See the ignore rule landing next.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 18:53:17 -07:00

260 lines
9.5 KiB
Python

# Stage 54 (v02): kill the rusty crotch patch on the v02 atlas — the focused re-run of what
# 36_refill.py did for v01.
#
# blender --background --python 54_crotch_refill.py -- <in.blend> <out.blend>
#
# Why not just re-run 36: it rebuilds its mask from masks.npz + 00_welded.blend, and the welded
# reference didn't survive the prune. It's also not needed here — the v02 body texture comes from
# the 34_v04 master whose garment regions were already patch-filled clean; the ONLY colour
# regression is the donor-crotch rust, and that region is a geometric box (the same box 36 used:
# |x| < 0.075, 0.340 < z < 0.480, in the 0.98-unit body frame).
#
# Method is 36's, unchanged in the ways that mattered:
# - the fill tone is a HARMONIC solve on the mesh with Dirichlet boundaries (CG, not Jacobi) —
# equal to her real skin at the mask edge by construction, and seam-proof across the
# torso/leg chart border the crotch straddles;
# - grain transplanted from clean skin tiles so it is not a decal;
# - normal flattened and rm set to surrounding-skin median over the same texels, which is what
# keeps the region featureless.
# Texture-only: works directly on the RIGGED master, no re-rig needed.
import bpy, sys, os, time
import numpy as np
argv = sys.argv[sys.argv.index("--") + 1:]
BLEND, OUT = argv[0], argv[1]
GROW = 3
GRAIN_T = 16
FEATHER = 4
t0 = time.time()
def log(m):
print(f"[cr54 {time.time()-t0:6.1f}s] {m}", flush=True)
bpy.ops.wm.open_mainfile(filepath=BLEND)
ob = max([o for o in bpy.data.objects if o.type == 'MESH'], key=lambda o: len(o.data.vertices))
me = ob.data
n_v, n_l, n_f = len(me.vertices), len(me.loops), len(me.polygons)
co = np.empty(n_v * 3); me.vertices.foreach_get("co", co); co = co.reshape(-1, 3)
z = co[:, 2] - co[:, 2].min()
log(f"{n_v}v {n_f}f")
# ---- the mask: 36's crotch box, slightly extended down the inner thigh, + grow rings ----
mask = (np.abs(co[:, 0]) < 0.075) & (z > 0.320) & (z < 0.480)
ev = np.empty(len(me.edges) * 2, dtype=np.int32); me.edges.foreach_get("vertices", ev)
ev = ev.reshape(-1, 2)
for _ in range(GROW):
hit = mask[ev[:, 0]] | mask[ev[:, 1]]
mask[ev[hit, 0]] = True
mask[ev[hit, 1]] = True
log(f"crotch mask: {int(mask.sum())} verts")
# ---- images through the material graph ----
src = {}
for slot in ob.material_slots:
mat = slot.material
if not mat or not mat.node_tree:
continue
for node in mat.node_tree.nodes:
if node.type != 'BSDF_PRINCIPLED':
continue
for sock, key in (("Base Color", "base"), ("Normal", "normal"), ("Roughness", "rm")):
if sock not in node.inputs or not node.inputs[sock].links:
continue
nd = node.inputs[sock].links[0].from_node
seen = set()
while nd and nd.type != 'TEX_IMAGE' and id(nd) not in seen:
seen.add(id(nd))
nxt = None
for i in nd.inputs:
if i.links:
nxt = i.links[0].from_node
break
nd = nxt
if nd and nd.type == 'TEX_IMAGE' and nd.image:
src[key] = nd.image
base = src["base"]
W, H = base.size
buf = np.empty(W * H * 4, dtype=np.float32)
base.pixels.foreach_get(buf)
tex = buf.reshape(H, W, 4)
rgb = tex[:, :, :3].astype(np.float64)
log(f"atlas '{base.name}' {W}x{H}")
loops_v = np.empty(n_l, dtype=np.int32); me.loops.foreach_get("vertex_index", loops_v)
uv = np.empty(n_l * 2); me.uv_layers.active.data.foreach_get("uv", uv); uv = uv.reshape(-1, 2)
l_start = np.empty(n_f, dtype=np.int32); me.polygons.foreach_get("loop_start", l_start)
l_tot = np.empty(n_f, dtype=np.int32); me.polygons.foreach_get("loop_total", l_tot)
li = l_start[l_tot == 3]
px = np.clip(np.round(uv[:, 0] * (W - 1)).astype(np.int32), 0, W - 1)
py = np.clip(np.round(uv[:, 1] * (H - 1)).astype(np.int32), 0, H - 1)
lc = rgb[py, px]
vc = np.zeros((n_v, 3))
for c in range(3):
vc[:, c] = np.bincount(loops_v, weights=lc[:, c], minlength=n_v)
vn = np.maximum(np.bincount(loops_v, minlength=n_v), 1)
vc /= vn[:, None]
# ---- harmonic fill (CG on the graph Laplacian, Dirichlet boundary = her real skin) ----
o_ = np.concatenate([ev[:, 0], ev[:, 1]])
n_ = np.concatenate([ev[:, 1], ev[:, 0]])
deg = np.maximum(np.bincount(o_, minlength=n_v).astype(np.float64), 1.0)
mf = mask.astype(np.float64)
def A_mul(x):
xm = x * mf
return (deg * xm - np.bincount(o_, weights=xm[n_], minlength=n_v)) * mf
fill = vc.copy()
for c in range(3):
known = vc[:, c] * (1.0 - mf)
b = np.bincount(o_, weights=known[n_], minlength=n_v) * mf
x = np.zeros(n_v)
r = b - A_mul(x)
p = r.copy()
rs = float(r @ r); r0 = rs
for it in range(4000):
if rs <= max(r0 * 1e-12, 1e-20):
break
Ap = A_mul(p)
d_ = float(p @ Ap)
if abs(d_) < 1e-30:
break
al = rs / d_
x += al * p; r -= al * Ap
rs2 = float(r @ r)
p = r + (rs2 / rs) * p
rs = rs2
fill[mask, c] = x[mask]
log(f" ch{c}: CG {it+1} iters, residual {np.sqrt(rs/max(r0,1e-30)):.2e}")
bnd = mask & (np.bincount(o_, weights=(1.0 - mf)[n_], minlength=n_v) > 0)
step = np.abs(fill[bnd] - vc[bnd]).max(axis=1)
log(f"boundary agreement: mean {step.mean():.4f} p99 {np.percentile(step,99):.4f}")
# ---- rasterise masked faces ----
IDX = np.stack([li, li + 1, li + 2], axis=1)
V = loops_v[IDX]
face_any = mask[V].any(axis=1)
P = np.stack([uv[IDX][:, :, 0] * (W - 1), uv[IDX][:, :, 1] * (H - 1)], axis=2)
out = rgb.copy()
paint = np.zeros((H, W), dtype=bool)
for f in np.nonzero(face_any)[0]:
p3 = P[f]
x0, x1 = int(p3[:, 0].min()), int(np.ceil(p3[:, 0].max()))
y0, y1 = int(p3[:, 1].min()), int(np.ceil(p3[:, 1].max()))
if x1 < x0 or y1 < y0 or x1 - x0 > 512 or y1 - y0 > 512:
continue
det = ((p3[1, 1] - p3[2, 1]) * (p3[0, 0] - p3[2, 0])
+ (p3[2, 0] - p3[1, 0]) * (p3[0, 1] - p3[2, 1]))
if abs(det) < 1e-12:
continue
gx, gy = np.meshgrid(np.arange(max(x0, 0), min(x1, W - 1) + 1),
np.arange(max(y0, 0), min(y1, H - 1) + 1))
if gx.size == 0:
continue
a = ((p3[1, 1] - p3[2, 1]) * (gx - p3[2, 0]) + (p3[2, 0] - p3[1, 0]) * (gy - p3[2, 1])) / det
b_ = ((p3[2, 1] - p3[0, 1]) * (gx - p3[2, 0]) + (p3[0, 0] - p3[2, 0]) * (gy - p3[2, 1])) / det
c_ = 1.0 - a - b_
ins = (a >= -0.02) & (b_ >= -0.02) & (c_ >= -0.02)
if not ins.any():
continue
aa, bb, cc = a[ins], b_[ins], c_[ins]
w = aa * mf[V[f, 0]] + bb * mf[V[f, 1]] + cc * mf[V[f, 2]]
col = (aa[:, None] * fill[V[f, 0]] + bb[:, None] * fill[V[f, 1]] + cc[:, None] * fill[V[f, 2]])
yy, xx = gy[ins], gx[ins]
hard = w > 0.5
if hard.any():
out[yy[hard], xx[hard]] = col[hard]
paint[yy[hard], xx[hard]] = True
log(f"repainted {int(paint.sum())} texels ({100.0*paint.mean():.3f}%)")
def box(a, r):
def b1(v, ax):
pad = [(0, 0)] * v.ndim
pad[ax] = (r, r)
cs = np.cumsum(np.pad(v, pad, mode="edge"), axis=ax)
return (np.take(cs, np.arange(2 * r, cs.shape[ax]), axis=ax)
- np.take(cs, np.arange(0, cs.shape[ax] - 2 * r), axis=ax)) / (2 * r)
return b1(b1(a, 0), 1)
# grain transplant
grain = np.stack([rgb[:, :, c] - box(rgb[:, :, c], 5) for c in range(3)], axis=2)
tone = np.median(out[paint], axis=0)
cand = []
for ty in range(0, H - GRAIN_T, GRAIN_T):
for tx in range(0, W - GRAIN_T, GRAIN_T):
if paint[ty:ty + GRAIN_T, tx:tx + GRAIN_T].any():
continue
t = rgb[ty:ty + GRAIN_T, tx:tx + GRAIN_T].reshape(-1, 3)
if t.min() < 0.02:
continue
if np.abs(t.mean(axis=0) - tone).max() < 0.10:
cand.append((ty, tx))
rng = np.random.RandomState(11)
if cand:
for ty in range(0, H - GRAIN_T + 1, GRAIN_T):
for tx in range(0, W - GRAIN_T + 1, GRAIN_T):
tm = paint[ty:ty + GRAIN_T, tx:tx + GRAIN_T]
if not tm.any():
continue
sy, sx = cand[rng.randint(len(cand))]
out[ty:ty + GRAIN_T, tx:tx + GRAIN_T][tm] += \
grain[sy:sy + GRAIN_T, sx:sx + GRAIN_T][tm] * 0.85
log(f"grain from {len(cand)} tiles")
# feather rim
a_ = np.ones((H, W))
edge = paint.copy()
for k in range(FEATHER):
grown = edge.copy()
grown[1:-1, 1:-1] |= (edge[:-2, 1:-1] | edge[2:, 1:-1] | edge[1:-1, :-2] | edge[1:-1, 2:])
ring = grown & ~edge
a_[ring] = (k + 1) / (FEATHER + 1.0)
edge = grown
blend = np.where(paint, 1.0, 1.0 - a_)[:, :, None]
final = np.clip(out * blend + rgb * (1 - blend), 0, 1)
b4 = tex.copy()
b4[:, :, :3] = final.astype(np.float32)
base.pixels.foreach_set(b4.reshape(-1))
base.pack()
# normal flat + rm to surrounding median over the same texels
def dil(m, k):
g = m.copy()
for _ in range(k):
n2 = g.copy()
n2[1:, :] |= g[:-1, :]; n2[:-1, :] |= g[1:, :]
n2[:, 1:] |= g[:, :-1]; n2[:, :-1] |= g[:, 1:]
g = n2
return g
soft = dil(paint, 2)
for key in ("normal", "rm"):
if key not in src:
continue
im = src[key]
if tuple(im.size) != (W, H):
continue
a2 = np.empty(W * H * 4, dtype=np.float32)
im.pixels.foreach_get(a2)
arr = a2.reshape(H, W, 4)
if key == "normal":
arr[soft, 0] = 0.5; arr[soft, 1] = 0.5; arr[soft, 2] = 1.0
else:
med = np.median(arr[~dil(paint, 8)][:, :3], axis=0)
arr[soft, 0] = med[0]; arr[soft, 1] = med[1]; arr[soft, 2] = med[2]
im.pixels.foreach_set(arr.reshape(-1))
im.pack()
log(f" {key}: {int(soft.sum())} texels neutralised")
bpy.ops.wm.save_as_mainfile(filepath=OUT)
log(f"WROTE {OUT}")
print("CR54_DONE")