Files
jeremy c12c4f156c feat(lena): v02 lane recipes + the archival full-res master
The v02 chain, which exists because bisecting the shard-eye defect proved it lives in
the hires MASTER rather than in any v02 step: the early heal chain ran whole-mesh welds
and reset custom split normals, and the eye/lash shells only read as an eye through
Tripo's authored normals. Every descendant inherits it, including the shipped body.

  48_decimate_headsafe  body/hands only, head bit-identical (feathered ramp)
  49_seams_v02          24_seams with a density-aware hip landmark — the v01 rule fired
                        at u=0.610, mid-belly, on the head-protected vert count
  50_seams_headuv       body-only unwrap; the head KEEPS its original Tripo charts.
                        SLIM collapsed the undecimated lash/brow slivers to points and
                        ANGLE_BASED packed at half v01's texel density; the face was
                        the best-mapped region of the source atlas, so it is reused
  51_reatlas_v02        31_reatlas + centroid splats for sub-texel triangles — the
                        skipped set IS the lashes, which rendered as grey glass
  52_head_transplant    the PRISTINE ORIGINAL head onto the decimated nude body
  53_rig_transfer       54_crotch_refill

55_fullres_v02.blend is pinned in .lanekeep as THE archival master: full-res nude body
+ pristine original head, crotch refill and texture despeckle applied, 883,404 v /
1,761,640 f. It supersedes 34_v04 as the lane root (34_v04's head has the shard eyes).

Also: tools/graft_hands.py, the Marvelous Designer hunter-skirt configs v1-v8, the
hunter cloth texture generator, and Mako's measurement card.

Per .agents/rules/working-files.md the per-attempt .blend files under work/lena/v02
are SCRATCH ("never committed") — the .py recipes here are the history and regenerate
any of them from the pinned master. See the ignore rule landing next.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 18:53:17 -07:00
..

work/lena — the live lena lane

Grammar-exempt (REGISTRY rule 11). Nothing here is a shipped artifact; nothing here gets a registry row. When a body from this lane ships, its artifacts graduate into a new characters/female/lena_base_vNN/ and this lane keeps going.

Governed by .agents/rules/working-files.md: a version is a milestone, not a step.

Layout

NN_*.py the recipes — 66 of them, stages 01→47. These are the history. Kilobytes each, and they regenerate any intermediate state from a master
masters/ the three chain heads. Anything not here is scratch by definition
masks.npz garment/cup/brief/hem masks, transferred from the 953,966-v original by nearest vertex (p50 0.70 mm). Not regenerable without the full-res sculpt
_bust_wall_cache.npy bi-harmonic chest wall for 34_v04.blend — an 8-minute CG solve. Regenerable, and invalid for any other mesh; 33/34 assert its shape against the vertex count before trusting it
reference_breasts.jpg shape reference
README_lane_history.md the full stage-by-stage record, including the dead ends

The masters

file v what it is
masters/34_v04.blend 860,389 full-res sculpt head. Start here for any shape change
masters/athletic_v04.blend 31,111 game-res head — decimated, re-atlased, despeckled, athletic maps. This is what lena_base_v01 was rigged from
masters/lena_nude_accurig_glb_v01.blend 31,111 the same body with AccuRig's skeleton and weights grafted on

All three have their textures packed — they carry no external image dependencies and can be moved freely. athletic_v04_{base,normal,rm}.jpg sit alongside as loose copies of the shipped maps, for re-shipping a texture without opening Blender.

Filenames here deliberately keep the names the recipes know (34_v04.blend, athletic_v04.blend). The scripts take every path as a CLI argument, so the lane relocates cleanly, but renaming a master would strand the commands recorded in README_lane_history.md.

Working here

  • Roll one working file. Pass the same work.blend through experimental steps. Write a new named .blend only at a phase boundary or when something ships.
  • Reuse one review/ dir. QA renders are regenerable and are gitignored.
  • No .blend1 autosaves — step scripts set save_version = 0 before saving.
  • Prune with python tools/prune_lane.py characters/work/lena --recursive (dry run; --apply to delete). Check no Blender process is mid-run first.

This lane reached 4.1 GB before it was pruned on 2026-08-11 — 2.2 GB of it .blend snapshots, five 80 MB copies of the same mesh to land one crotch fix. That is the failure mode the milestone rule exists to prevent.