tools/export_boat_prop.py (GLM-implemented, 2 rounds): hull at game scale
(8.5 m, keel 0, no recenter) + placeholder mast/sail/steering oar + 5 seat
markers + waterline + 1.9 m ref figure; self-verify incl. right-side-up
gates added after round 1 shipped an upside-down hull with all checks
green. Registry: boat actions table (6 slots, direct names). README
carries CC BY 4.0 attribution + iClone import/filming notes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
hakadance1->war_dance_01, aloha1->fertility_dance_01, dance1->taming_dance_01,
each with a _pp loop variant (all SMOOTH per loop_qc). Loop rule: every
adopted dance ships base + _pp pair. GLM trim+blend loop variants archived
(ping-pong is the loop standard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
13 ceremony slots tabled in the registry (12 DanceType + rain_dance),
provisional ids now nd_##; codes like war_dance_01 / WarDance01.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Keep aloha1(+pp), dance1(+pp), hakadance1. Archive hakadance2, alohaOG,
firedance1, hakaOG (all variants) to archive/. New dances get provisional
nd## ids at conversion; rename to a dance code (haka01 etc.) only on
adoption via tools/rename_clip.py. Registry: docs/dances/REGISTRY.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pose gap / velocity gap / root drift at the LoopMode.Linear wrap; exit-code
gated. Skill updated: loop QC is workflow step 5, with the Blender-side
fixer playbook.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>