feat(naming): adopt war_dance_01, fertility_dance_01, taming_dance_01
hakadance1->war_dance_01, aloha1->fertility_dance_01, dance1->taming_dance_01, each with a _pp loop variant (all SMOOTH per loop_qc). Loop rule: every adopted dance ships base + _pp pair. GLM trim+blend loop variants archived (ping-pong is the loop standard). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -14,6 +14,8 @@ This skill is the accumulated **do-it-this-way** knowledge from real runs.
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1. **Pull first.** `git pull` (or `tinqs pull`) — incoming FBX + textures + JSON land in `exchange/incoming-fbx/`.
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2. **Retarget each FBX** with the exact command below → GLB in `exchange/converted-glb/`.
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**Every dance ships as a pair**: also bake its loop variant with
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`tools/pingpong_bake.py` → `exchange/pingpong-glb/<id>_pp.glb` (clip `<Clip>PP`).
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3. **Commit + push the GLBs** in *this* repo (use `tinqs push`, not raw `git push` — it self-heals auth and uploads LFS direct-to-S3).
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4. **Copy GLBs into ariki-game** `assets/quaternius/dancegen/`, write a dance JSON per clip.
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5. **Loop QC gate** — run `loop_qc.py` on each converted GLB (see below). Flag anything that isn't smooth *before* it ships.
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