Commit Graph

4 Commits

Author SHA1 Message Date
jeremy c4607e27b9 chore(gitignore): per-stage lane output dirs (characters/work/*/v0N/)
characters/work/lena/v02/ is 1,019 MB — 15 .blend snapshots of the same ~883k-vertex
mesh plus their .glb exports. working-files.md puts per-attempt .blend in the SCRATCH
tier, 'never committed': the NN_*.py recipes are the history and regenerate any of
them from masters/55_fullres_v02.blend, which is pinned and tracked. The lane already
reached 3.0 GB once, 2.2 GB of it .blend files, which is why the rule exists.

git add -f any artifact that gets registered in characters/REGISTRY.md. None is yet —
the v03 body is HELD with known defects.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 18:54:42 -07:00
jeremy 3ba86b2ea8 feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 15:55:43 -07:00
jeremy d1030def4e docs+tools: working-file policy, lane pruner, and a human MD explainer
Two pieces of work.

1. Keep milestones, not steps. Staged NN_*.py lanes were saving a full
   ~80 MB .blend per attempt, so Lena's lane reached 3.0 GB of which 2.2 GB
   was 30 .blend files -- five snapshots to land one crotch fix, five more
   for the bra. The .py recipes are the real history; the blends are cache.

   - .agents/rules/working-files.md: four-tier policy (KEEP / MASTER /
     SCRATCH / UNKNOWN) + how to work a lane.
   - tools/prune_lane.py: classifies a lane and prunes the scratch tier.
     Dry-run by default. Reads a per-lane .lanekeep manifest, flags
     binaries byte-identical to a registered original (canonical name
     always survives a duplicate pair), and never auto-deletes a .blend
     with no step script beside it -- those cannot be rebuilt.
   - .gitignore: scratch patterns can never be committed.

   Dry run on characters/female/lena_nude reports 2.3 GB reclaimable.
   Not applied -- that lane had a live Blender session at the time.

2. .humans/marvelous-designer.html: how we author garments in Marvelous
   Designer, written for people rather than agents -- the six-step process,
   what has been made, the traps that cost hours, and what is still
   unsolved. Matches the .humans/ HTML convention in ariki-game.

Also committing the docs the AGENTS.md knowledge map and the new page
reference, so they are not dangling: the clothing-lane architecture page,
the marvelous-designer skill, and the two screenshots the page embeds.

characters/ is deliberately untracked and stays that way -- it holds GBs of
blends and GLBs, and .gitattributes does not LFS-track .blend.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 12:05:46 -07:00
jeremy 31ba2911df init: animation pipeline hub — Mac↔PC bridge for converting and implementing animations
Skills (.claude/skills/): animation-creation, iclone-video-mocap,
pose-estimation (MediaPipe models via LFS), retarget-animations (deprecated).
Tools: cc/mixamo/kevin/mocap retargeters + composite baker.
Plans: animation-gen-pipeline + skills-adoption.
exchange/: incoming-fbx, converted-glb, reference-video (LFS for fbx/glb/mp4).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 10:29:48 -07:00