Commit Graph

39 Commits

Author SHA1 Message Date
jeremy 078b0b7a07 feat(inbox): Ariki_Female_QuatSkin v8 — rig fixed onto the UAL clip rest
Supersedes the previous QuatSkin drop: skeleton now matches UAL1.glb exactly
(0.0001° all 65 joints; ariki-game e67df53e6). Plays the stock clip libraries
without crumpling. Gate: ariki-game tools/rig_pose_gate.py.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 13:08:42 -07:00
jeremy 1219954fdc chore(pm): move devops-reports/ to repo root (Jeremy)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 11:36:02 -07:00
jeremy 82266c97bb docs(pm): devops report — animation-standard convergence 2026-07-23/24
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 10:58:43 -07:00
jeremy b4d962167f fix(audit): converge on the 2026-07-23 animation standard — tool sync, QuatSkin INBOX, registry corrections
From the conformance audit (ariki-game .agents/audits/animation-standard-assessment-2026-07-23.md):
- tools/: cc_retarget + mixamo_retarget re-synced from ariki-game (were stale forks
  missing --despike/--fingers/--map ual); kevin_retarget path now repo-relative;
  mirror rule documented in exchange/GUIDE.md
- INBOX/lena: add canonical Ariki_Female_QuatSkin.glb; README marks MixamoSkin superseded
- REGISTRY: tide_dance_01 flagged (no DanceType enum entry); rain_dance note corrected
  (RainDance IS in the enum); boat table notes live canoedismount1/run_to_dive; QC split
  (loop_qc pre-commit vs anim_qc post-ingest) documented
- docs/iclone-bridge.md: stub created (GUIDE referenced it but it never existed)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 15:37:55 -07:00
jeremy 998e306804 feat(inbox): Lena character drop — game GLB, Mixamo-rigged FBX, textures
For PC import: standard-rig Lena (Ariki_Female_MixamoSkin.glb) as used
in-game, plus the rigged/unrigged T-pose FBX sources and toned textures.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 13:03:22 -07:00
jeremy 228f26e7dc Merge branch 'main' of https://tinqs.com/tinqs/animation 2026-07-23 13:02:10 -07:00
jeremy cd2e598354 docs(exchange): add folder guide with tracks, archive triggers, and changeable path map
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 15:23:41 -07:00
jeremy 7f4300eae6 assets(exchange): add lena_tpose_legs5_input.fbx to INBOX from ariki-game
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 13:29:30 -07:00
jeremy 9f3f5ac891 @
feat(exchange): native Kevin Iglesias pickaxe mining FBX for iClone editing

Two-hand Mining set (Begin/Loop Ground/Loop Wall/Stop) on the native B-* rig,
pulled from ariki-assets animations/kevin-iglesias. Native rig (not the
Quaternius-retargeted game GLB) so iClone can characterize the skeleton to HIK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@
2026-07-21 13:29:18 -07:00
jeremy 528bf1a905 feat(exchange): add INBOX drop folder for incoming files
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 13:25:59 -07:00
jeremy b68fa7b920 exchange: Lena (Mixamo-rigged) + two-handed axe for iClone scene work
- lena/lena_tpose_legs5_mixamo_rigged.fbx — 65-bone mixamorig skeleton,
  mesh intact, T-pose; iClone characterizes Mixamo rigs natively.
  Textures alongside (Body_Toned, Head_Toned, Head_Detail) for relinking.
- axe_two_handed.fbx — the game's Polynesian axe (assets/models/glbs/axe.glb
  via build_axe.py, 1.30 m), converted GLB→FBX with textures embedded;
  import as a prop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:21:06 -07:00
jeremy c79d23549a feat(dances): convert baraka1 → nd_01 (+ nd_01_pp loop)
Retarget baraka1.fbx (iClone, 1800f@60) to nd_01.glb (clip ND01) and bake
the ping-pong loop variant nd_01_pp.glb (clip ND01PP). _pp passes loop_qc.py
(0.00 seam pose/velocity gap). Provisional id per registry; awaiting ceremony
assignment.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 10:28:07 -07:00
jeremy 19181157cc Merge branch 'main' of https://tinqs.com/jeremy/animation 2026-07-21 10:19:34 -07:00
jeremy 3b132ebe9e assets(exchange): re-export baraka1 with full motion
Replace the short baraka1 FBX with a larger motion-inclusive export and updated sidecar JSON.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 10:19:07 -07:00
jeremy f468d148bc feat(profiling): add dance motion profiler + beat-energy profiles for adopted dances
tools/dance_profile.py samples world-space bone positions per frame in
Blender headless and emits a per-beat motion-energy timeline (accents,
phrases, totals) at a given BPM. Profiles generated for war_dance_01,
fertility_dance_01, taming_dance_01.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 09:52:06 -07:00
jeremy 7b44019c9a assets(exchange): add baraka1 incoming iClone FBX
Incoming baraka1 export (FBX, sidecar JSON, textures) for the next retarget batch.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 09:31:04 -07:00
jeremy 485c27a04c assets(exchange): canoe dismount incoming + water/prop FBX batch
Add canoedismount1 iClone export for retarget, swim/dive/talk staging clips, and boat_prop hull texture.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 18:13:47 -07:00
jeremy a4ad489229 assets(exchange): add dance2/haka2 incoming FBX and reference videos
Incoming iClone exports (dance2, haka2) plus mocap reference clips and Dance2.iProject for the next retarget batch.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-17 18:37:21 -07:00
jeremy 4d6a4f6006 feat(props): export game boat as iClone staging prop (boat_prop.fbx)
tools/export_boat_prop.py (GLM-implemented, 2 rounds): hull at game scale
(8.5 m, keel 0, no recenter) + placeholder mast/sail/steering oar + 5 seat
markers + waterline + 1.9 m ref figure; self-verify incl. right-side-up
gates added after round 1 shipped an upside-down hull with all checks
green. Registry: boat actions table (6 slots, direct names). README
carries CC BY 4.0 attribution + iClone import/filming notes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 10:40:37 -07:00
jeremy 17ff1f748e assets(reference): Māori haka reference video (Polynesian Cultural Center, Oahu)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 15:58:03 -07:00
jeremy df2629af16 feat(naming): adopt war_dance_01, fertility_dance_01, taming_dance_01
hakadance1->war_dance_01, aloha1->fertility_dance_01, dance1->taming_dance_01,
each with a _pp loop variant (all SMOOTH per loop_qc). Loop rule: every
adopted dance ships base + _pp pair. GLM trim+blend loop variants archived
(ping-pong is the loop standard).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:48:52 -07:00
jeremy 9b190e742e docs(naming): ceremony codes follow game item-id convention (snake_case DanceType)
13 ceremony slots tabled in the registry (12 DanceType + rain_dance),
provisional ids now nd_##; codes like war_dance_01 / WarDance01.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:36:03 -07:00
jeremy 6a1290b1d1 docs(naming): dance codes are ceremony-based (<ceremony><NN>)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:28:35 -07:00
jeremy b918d8670f feat(naming): dance registry + two-stage naming system; archive non-keepers
Keep aloha1(+pp), dance1(+pp), hakadance1. Archive hakadance2, alohaOG,
firedance1, hakaOG (all variants) to archive/. New dances get provisional
nd## ids at conversion; rename to a dance code (haka01 etc.) only on
adoption via tools/rename_clip.py. Registry: docs/dances/REGISTRY.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:06:56 -07:00
jeremy da0567b79d docs(dances): dance1 motion description from Blender kinematic analysis
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:48:10 -07:00
jeremy ac691dee90 feat(tools): pingpong_bake — palindrome loops; 7 *_pp GLBs (all SMOOTH)
Forward+reversed baked as one clip: end==start by construction, drift
self-cancels, full choreography kept; motion reverses at the turn point.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:48:10 -07:00
jeremy d8e2f2782c feat(tools): loop_fix (de-drift + trim + seam blend) + 7 looped GLBs
Implemented by GLM from plans/loop-fix-plan-2026-07-16.md; all seven clips
verified SMOOTH by loop_qc (0° pose gap, 0 cm drift, 60-89% duration kept).
Results: plans/loop-fix-results-2026-07-16.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:48:09 -07:00
jeremy d3206f6ce2 feat(qc): loop_qc tool + loop-qc agent — measure loop-seam smoothness
Pose gap / velocity gap / root drift at the LoopMode.Linear wrap; exit-code
gated. Skill updated: loop QC is workflow step 5, with the Blender-side
fixer playbook.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 13:48:09 -07:00
jeremy 95331a8c36 feat(exchange): converted alohaOG, firedance1, hakaOG (Quaternius rig)
Clips AlohaOG, FireDance1, HakaOG — all 1800f @60fps, real motion.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 00:21:39 -07:00
jeremy 76acb87c60 feat(exchange): add alohaOG, firedance1, hakaOG fbx+json+textures; Dance1 iProject
- incoming-fbx: alohaOG, firedance1, hakaOG (fbx + json + .fbm + textures)
- workingfiles-iclone: Dance1.iProject

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 00:08:47 -07:00
jeremy aabe8a523c docs(skills): add animation skill — pipeline preferences & lessons
Captures the Mac↔PC bridge workflow, retarget command, naming
conventions, the TempMotion/A-pose/sidecar gotchas, game-launch rules
(ask first, spawn-log tail buffering trap), and repo etiquette.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 23:05:33 -07:00
jeremy 0cf3eadad5 feat(exchange): converted aloha1.glb (Quaternius rig, clip Aloha1)
Re-exported from iClone with motion included — now 1800f @60fps
instead of the earlier 2-frame placeholder.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:46:01 -07:00
jeremy 834fc7533c chore(exchange): update aloha1 fbx+json (re-export, adjusted collision capsules)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 22:43:47 -07:00
jeremy a2750d22b3 feat(exchange): converted dance1.glb + hakadance2.glb (Quaternius rig, clips Dance1, HakaDance2)
aloha1.fbx skipped — 2-frame TempMotion placeholder, exported without
motion; needs re-export from iClone with motion included.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 22:32:22 -07:00
jeremy 8a19afef1b feat(exchange): add aloha1/dance1/hakadance2 fbx+json+textures, reference videos, iClone project
- incoming-fbx: aloha1, dance1, hakadance2 (fbx + json + .fbm + textures)
- reference-video: two hula/haka source clips for mocap reference
- workingfiles-iclone: "aloha + Haka 1" iProject

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 22:24:05 -07:00
jeremy 1696b26437 feat(exchange): converted hakadance1.glb (Quaternius rig, clip HakaDance1)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 10:38:58 -07:00
jeremy 7e92635d55 chore(exchange): hakadance1 fbx+json into exchange/incoming-fbx; drop iclone_output dummy textures
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 10:37:11 -07:00
jeremy 8d32c48b5d feat(iclone): add hakadance1 iClone output (fbx + textures)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 10:33:34 -07:00
jeremy 31ba2911df init: animation pipeline hub — Mac↔PC bridge for converting and implementing animations
Skills (.claude/skills/): animation-creation, iclone-video-mocap,
pose-estimation (MediaPipe models via LFS), retarget-animations (deprecated).
Tools: cc/mixamo/kevin/mocap retargeters + composite baker.
Plans: animation-gen-pipeline + skills-adoption.
exchange/: incoming-fbx, converted-glb, reference-video (LFS for fbx/glb/mp4).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 10:29:48 -07:00