Fast-orientation guide synthesized from README.md and the animation skill:
batch workflow, canonical retarget command, nd_## naming, loop QC, gotchas,
and repo etiquette. Points to the skills and docs/dances/REGISTRY.md as
authoritative sources.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Supersedes the previous QuatSkin drop: skeleton now matches UAL1.glb exactly
(0.0001° all 65 joints; ariki-game e67df53e6). Plays the stock clip libraries
without crumpling. Gate: ariki-game tools/rig_pose_gate.py.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From the conformance audit (ariki-game .agents/audits/animation-standard-assessment-2026-07-23.md):
- tools/: cc_retarget + mixamo_retarget re-synced from ariki-game (were stale forks
missing --despike/--fingers/--map ual); kevin_retarget path now repo-relative;
mirror rule documented in exchange/GUIDE.md
- INBOX/lena: add canonical Ariki_Female_QuatSkin.glb; README marks MixamoSkin superseded
- REGISTRY: tide_dance_01 flagged (no DanceType enum entry); rain_dance note corrected
(RainDance IS in the enum); boat table notes live canoedismount1/run_to_dive; QC split
(loop_qc pre-commit vs anim_qc post-ingest) documented
- docs/iclone-bridge.md: stub created (GUIDE referenced it but it never existed)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
For PC import: standard-rig Lena (Ariki_Female_MixamoSkin.glb) as used
in-game, plus the rigged/unrigged T-pose FBX sources and toned textures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
feat(exchange): native Kevin Iglesias pickaxe mining FBX for iClone editing
Two-hand Mining set (Begin/Loop Ground/Loop Wall/Stop) on the native B-* rig,
pulled from ariki-assets animations/kevin-iglesias. Native rig (not the
Quaternius-retargeted game GLB) so iClone can characterize the skeleton to HIK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@
tools/dance_profile.py samples world-space bone positions per frame in
Blender headless and emits a per-beat motion-energy timeline (accents,
phrases, totals) at a given BPM. Profiles generated for war_dance_01,
fertility_dance_01, taming_dance_01.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Incoming iClone exports (dance2, haka2) plus mocap reference clips and Dance2.iProject for the next retarget batch.
Co-authored-by: Cursor <cursoragent@cursor.com>
tools/export_boat_prop.py (GLM-implemented, 2 rounds): hull at game scale
(8.5 m, keel 0, no recenter) + placeholder mast/sail/steering oar + 5 seat
markers + waterline + 1.9 m ref figure; self-verify incl. right-side-up
gates added after round 1 shipped an upside-down hull with all checks
green. Registry: boat actions table (6 slots, direct names). README
carries CC BY 4.0 attribution + iClone import/filming notes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
hakadance1->war_dance_01, aloha1->fertility_dance_01, dance1->taming_dance_01,
each with a _pp loop variant (all SMOOTH per loop_qc). Loop rule: every
adopted dance ships base + _pp pair. GLM trim+blend loop variants archived
(ping-pong is the loop standard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
13 ceremony slots tabled in the registry (12 DanceType + rain_dance),
provisional ids now nd_##; codes like war_dance_01 / WarDance01.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Keep aloha1(+pp), dance1(+pp), hakadance1. Archive hakadance2, alohaOG,
firedance1, hakaOG (all variants) to archive/. New dances get provisional
nd## ids at conversion; rename to a dance code (haka01 etc.) only on
adoption via tools/rename_clip.py. Registry: docs/dances/REGISTRY.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Forward+reversed baked as one clip: end==start by construction, drift
self-cancels, full choreography kept; motion reverses at the turn point.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Implemented by GLM from plans/loop-fix-plan-2026-07-16.md; all seven clips
verified SMOOTH by loop_qc (0° pose gap, 0 cm drift, 60-89% duration kept).
Results: plans/loop-fix-results-2026-07-16.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pose gap / velocity gap / root drift at the LoopMode.Linear wrap; exit-code
gated. Skill updated: loop QC is workflow step 5, with the Blender-side
fixer playbook.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Re-exported from iClone with motion included — now 1800f @60fps
instead of the earlier 2-frame placeholder.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>