docs(naming): dance codes are ceremony-based (<ceremony><NN>)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -11,10 +11,13 @@ suffix: `nd08_pp` / `ND08PP`. The `nd` prefix means "not yet adopted — subject
|
||||
rename or archive". Never name a new dance after its content (a take called
|
||||
"firedance1" turned out to be dance1's choreography — content-guessed names lie).
|
||||
|
||||
**Stage 2 — adopted (chosen for a specific dance).** When Jeremy picks a take for a
|
||||
specific in-game dance, it is renamed to its **dance code**: `<style><NN>` — lowercase
|
||||
pack (`haka01`, `hula02`, `fire01`), PascalCase clip (`Haka01`), variants
|
||||
`haka01_pp` / `Haka01PP`. Rename with:
|
||||
**Stage 2 — adopted (chosen for a specific dance ceremony).** Dance codes are named
|
||||
after the **ceremony the dance belongs to in the game**: `<ceremony><NN>` — the
|
||||
ceremony slug in lowercase ascii (no spaces/diacritics: `powhiri`, `kapahaka`, `wero`,
|
||||
`hulakahiko`, `hulaauana`, `sivaafi`, …), a two-digit index for multiple dances within
|
||||
the same ceremony, PascalCase clip. Examples: pack `powhiri01` / clip `Powhiri01`,
|
||||
variants `powhiri01_pp` / `Powhiri01PP`. A take is only renamed once Jeremy says which
|
||||
ceremony it corresponds to. Rename with:
|
||||
|
||||
```bash
|
||||
/Applications/Blender.app/Contents/MacOS/Blender --background --python tools/rename_clip.py -- \
|
||||
|
||||
Reference in New Issue
Block a user