feat: clothing lane, character sources, and DCC bridges

Bulk import of the working lanes that were living untracked on the PC.

Content:
- characters/  Lena/male body lanes, bakes, texture work, run logs
- clothing/    garment pipeline, configs, gates, contract docs
- garments/    MD-authored garment sources (.zprj/.zpac)
- UAL-Lib/     Universal Animation Library 2 source (.blend/.fbx/.glb)
- tools/       blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent
- docs/, plans/, dev/, .agents/plans/

Repo hygiene:
- .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the
  Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the
  ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out
  on purpose — ~250 are already tracked raw and converting them would
  rewrite every one without shrinking history.
- .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable
  from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies
  dropped by a `>/dev/null` redirect on Windows).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# originals/ — READ-ONLY source models
Unrigged Tripo sculpt deliveries. These are the root of every character lineage.
Full provenance, checksums, and the naming law live in `../REGISTRY.md`.
| file | character | role |
|---|---|---|
| `male/male_base_bald_tripo_v1.fbx` / `.glb` | mako | bald base male, unrigged A-pose, ~1.9M tris |
| `female/female_lena_tripo.fbx` / `.glb` | lena | base female, unrigged |
| `male/mako_sculpt_fbx_v01.fbx` / `mako_sculpt_glb_v01.glb` | mako | canonical-name alias — byte-identical copy of `male_base_bald_tripo_v1` |
| `female/lena_sculpt_fbx_v01.fbx` / `lena_sculpt_glb_v01.glb` | lena | canonical-name alias — byte-identical copy of `female_lena_tripo` |
These files are name-synced mirrors of
`ariki-game/assets/models/characters/race-sources/` — same names, same bytes.
## Do not
- **Do not edit these files in place** — no resaving from Blender, CC, AccuRig, or
any DCC. Even a "harmless" re-export changes bytes and breaks the checksums.
- **Do not rename them** — not even to fix the missing `_v1` on the female. Names
are baked into tools and mirrored in the game repo; renames fork identity.
- **Do not delete them** — ever.
- **Do not work here.** To alter a model: copy it out to the character's working
folder (`../male/mako/`, `../female/lena/`), name the copy per the grammar in
`../REGISTRY.md` (`<character>[_<variant>]_<stage>_<format>_v<NN>`), and register it.
Files are marked with the Windows read-only attribute as a guard; the registry
checksums are the real integrity check.
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