feat: clothing lane, character sources, and DCC bridges
Bulk import of the working lanes that were living untracked on the PC. Content: - characters/ Lena/male body lanes, bakes, texture work, run logs - clothing/ garment pipeline, configs, gates, contract docs - garments/ MD-authored garment sources (.zprj/.zpac) - UAL-Lib/ Universal Animation Library 2 source (.blend/.fbx/.glb) - tools/ blender_bridge, iclone_bridge, md_bridge, tailor, glm_agent - docs/, plans/, dev/, .agents/plans/ Repo hygiene: - .gitattributes: LFS now covers .blend, .zprj, .zpac, .obj, .npy and the Reallusion .iAvatar/.ccAvatar/.ccRestore containers. Without this the ~3.8 GB in this commit would land as raw blobs. .png/.jpg are left out on purpose — ~250 are already tracked raw and converting them would rewrite every one without shrinking history. - .gitignore: exclude /accurig/ (~1 GB AccuRig program files, redistributable from Reallusion, nothing authored here) and /dev/null/ (git-lfs hook copies dropped by a `>/dev/null` redirect on Windows). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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# originals/ — READ-ONLY source models
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Unrigged Tripo sculpt deliveries. These are the root of every character lineage.
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Full provenance, checksums, and the naming law live in `../REGISTRY.md`.
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| file | character | role |
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|---|---|---|
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| `male/male_base_bald_tripo_v1.fbx` / `.glb` | mako | bald base male, unrigged A-pose, ~1.9M tris |
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| `female/female_lena_tripo.fbx` / `.glb` | lena | base female, unrigged |
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| `male/mako_sculpt_fbx_v01.fbx` / `mako_sculpt_glb_v01.glb` | mako | canonical-name alias — byte-identical copy of `male_base_bald_tripo_v1` |
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| `female/lena_sculpt_fbx_v01.fbx` / `lena_sculpt_glb_v01.glb` | lena | canonical-name alias — byte-identical copy of `female_lena_tripo` |
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These files are name-synced mirrors of
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`ariki-game/assets/models/characters/race-sources/` — same names, same bytes.
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## Do not
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- **Do not edit these files in place** — no resaving from Blender, CC, AccuRig, or
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any DCC. Even a "harmless" re-export changes bytes and breaks the checksums.
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- **Do not rename them** — not even to fix the missing `_v1` on the female. Names
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are baked into tools and mirrored in the game repo; renames fork identity.
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- **Do not delete them** — ever.
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- **Do not work here.** To alter a model: copy it out to the character's working
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folder (`../male/mako/`, `../female/lena/`), name the copy per the grammar in
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`../REGISTRY.md` (`<character>[_<variant>]_<stage>_<format>_v<NN>`), and register it.
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Files are marked with the Windows read-only attribute as a guard; the registry
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checksums are the real integrity check.
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