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# Stage 41: open the finished body in the Blender GUI, framed and shaded, ready to orbit.
#
# blender <blend> --python 41_show.py
#
# Runs inside the GUI session (not --background): sets every 3D viewport to Material Preview so
# her maps are visible, frames her, and turns off the overlays that clutter a review.
import bpy
def setup():
ob = max([o for o in bpy.data.objects if o.type == 'MESH'],
key=lambda o: len(o.data.vertices))
bpy.context.view_layer.objects.active = ob
for o in bpy.data.objects:
o.select_set(o is ob)
for area in bpy.context.screen.areas:
if area.type != 'VIEW_3D':
continue
space = area.spaces.active
space.shading.type = 'MATERIAL'
space.shading.use_scene_lights = False
space.shading.use_scene_world = False
space.overlay.show_floor = False
space.overlay.show_axis_x = False
space.overlay.show_axis_y = False
space.overlay.show_relationship_lines = False
space.clip_start = 0.01
space.clip_end = 100.0
for region in area.regions:
if region.type == 'WINDOW':
with bpy.context.temp_override(area=area, region=region):
bpy.ops.view3d.view_axis(type='FRONT')
bpy.ops.view3d.view_selected()
print("SHOW_READY", flush=True)
return None
# the screen is not ready during --python execution at load time; defer one tick
bpy.app.timers.register(setup, first_interval=0.5)