• Joined on 2026-05-22
ozan pushed to main at tinqs/builds 2026-06-19 03:54:23 +00:00
eeae1a1f89 move update-engine skill to game repo (everyone has ariki-game, not engine); point README/manifest there
ozan pushed to main at tinqs/builds 2026-06-19 03:50:53 +00:00
693e913ecc skill(update-engine): full machine update — pull game repo + builds, then install engine
ozan pushed to main at tinqs/builds 2026-06-19 03:27:17 +00:00
9b547e1aee Merge branch 'main' of ssh.tinqs.com:tinqs/builds
33d271c783 engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
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ozan pushed to main at tinqs/builds 2026-06-19 02:06:37 +00:00
29b5db9071 engine(macos-arm64): rebuild with Tinqs branding restored (logos/splash)
ozan pushed to main at tinqs/builds 2026-06-19 01:35:43 +00:00
b0810fbdfd engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
ozan pushed to main at tinqs/builds 2026-06-18 21:00:09 +00:00
cf4a8bc6e3 Merge branch 'main' of ssh.tinqs.com:tinqs/builds
33b37f47de engine(macos-arm64): host Tinqs Engine 4.7.0 binary (8d56dbe)
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ozan pushed to main at tinqs/blog 2026-06-16 16:18:51 +00:00
2354885774 post: clean — no AAA name drops, shipped features as one platform
ozan pushed to main at tinqs/blog 2026-06-16 00:56:19 +00:00
b998e54641 blog: resolve merge — keep Forge update (4.6.5, mat4x3, far-LOD, in-place bake)
c0a5692a3e blog: update GPU-skinned herds post — 4.6.5 (420e74bf8e), mat4x3 palette, far-LOD, in-place bake, Forge-perf-verified
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ozan pushed to main at tinqs/builds 2026-06-16 00:47:11 +00:00
e06ff7c3ca Merge branch 'main' of ssh.tinqs.com:tinqs/builds
19e3cc84bd build(windows): engine 420e74bf8e (4.6.5) — agent_skinned mat4x3 palette, far-LOD dominant-bone
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ozan pushed to main at tinqs/builds 2026-06-15 23:52:02 +00:00
ca3c051194 publish: macOS engine 4.6.5 (420e74b) — agent_skinned crowd platform
ozan pushed to main at tinqs/blog 2026-06-15 21:58:09 +00:00
5997a5a56f post: only claim shipped tiers — crowd + hero, not impostor
ozan pushed to main at tinqs/blog 2026-06-15 21:57:00 +00:00
05685ba477 post: strip internal tooling details from pipeline section
ozan pushed to main at tinqs/blog 2026-06-15 21:55:37 +00:00
3226fe28a6 add .agents/design/ — blog voice + rules for agents
ozan pushed to main at tinqs/blog 2026-06-15 21:50:21 +00:00
6524ac3597 post: remove internal roadmap — public-facing only
ozan pushed to main at tinqs/blog 2026-06-15 21:48:26 +00:00
85a6db41c5 post: add engine improvement roadmap (Tier A-D)
ozan pushed to main at tinqs/blog 2026-06-15 21:42:55 +00:00
d76849e112 post: merge into single GPU-skinned herds article
ozan pushed to main at tinqs/blog 2026-06-15 21:41:48 +00:00
08209126c5 post: GPU-driven crowd animation — polished
ozan pushed to main at tinqs/blog 2026-06-15 21:41:03 +00:00
c979c898f4 post: GPU-driven crowd animation — 1000 agents at 60 FPS, zero CPU
ozan pushed to main at tinqs/builds 2026-06-15 11:58:28 +00:00
d837fe6313 chore: gitignore local run launcher / engine extract
ozan pushed to main at tinqs/blog 2026-06-14 04:20:50 +00:00
29a13f9ad5 post: fix GPU herds — tested 1000 mixed animals, not projected