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engine/platform/android/java
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Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
..
res
Merge pull request #2518 from masoudbh3/godot-icons
2015-11-19 00:08:47 -03:00
src/com/android
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
ant.properties
-Support for changing fonts
2014-04-05 12:39:30 -03:00
build.properties
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
build.xml
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
default.properties
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
my-release-key.keystore
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
proguard-project.txt
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
proguard.cfg
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 511ms Template: 6ms
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