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engine/core/input
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Rémi Verschelde bf0253bab9 Merge pull request #56764 from madmiraal/fix-45592-2
2022-02-03 18:10:30 +01:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-12-17 00:14:44 +01:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
input_event.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.cpp
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input.cpp
Merge pull request #56764 from madmiraal/fix-45592-2
2022-02-03 18:10:30 +01:00
input.h
Merge pull request #56764 from madmiraal/fix-45592-2
2022-02-03 18:10:30 +01:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1902ms Template: 62ms
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