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engine/scene
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Hugo Locurcio 126114cfda Fix ORMMaterial3D not being taken into account by static VoxelGI
2022-08-11 21:39:05 +02:00
..
2d
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
3d
Fix ORMMaterial3D not being taken into account by static VoxelGI
2022-08-11 21:39:05 +02:00
animation
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
audio
Implement BPM support
2022-07-23 07:31:17 +02:00
debugger
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
gui
Merge pull request #64267 from bruvzg/le_secret
2022-08-11 16:28:22 +03:00
main
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
resources
Add missing properties to default theme
2022-08-11 14:15:04 +02:00
property_utils.cpp
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
property_utils.h
…
register_scene_types.cpp
Add TorusMesh
2022-08-04 13:45:54 -05:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
Tinqs Studio Version: main-05e18d3dec Page: 1036ms Template: 8ms
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