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engine/core/input
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Rémi Verschelde 10445d80d8 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2024-01-30 15:14:27 +01:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
Fix #if *_ENABLED inconsistencies, should check if defined
2024-01-17 10:30:15 +01:00
input_enums.h
…
input_event.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
input_event.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
input_map.cpp
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
input_map.h
Rework input actions to be reliable
2023-11-10 15:24:04 +01:00
input.cpp
Check action exists in Input.action_press and action_release
2024-01-18 16:18:16 +08:00
input.h
Rework action pressed state to support multiple controllers
2023-12-04 18:02:51 +01:00
SCsub
…
shortcut.cpp
…
shortcut.h
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