This website requires JavaScript.
Explore
Docs
Wiki
Blog
1.27.0+47-gce6c515cda
Register
Sign In
tinqs
/
engine
Watch
5
Star
0
Fork
0
You've already forked engine
Code
Agents
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Issues
Files
c2d72a691f7b090b56b0bc00a00a01c6d40c7eb8
engine
/
core
/
input
T
History
Rémi Verschelde
1069d7b7c6
Merge pull request
#88343
from Riteo/warped-mouse-float
...
Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
input_enums.h
…
input_event.cpp
Expose
DEVICE_ID_EMULATION
constant in InputEvent
2024-03-16 19:16:40 +01:00
input_event.h
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
input_map.cpp
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 11:12:28 +01:00
input_map.h
Add autocompletion for InputMap's methods
2024-03-01 16:44:26 +01:00
input.compat.inc
Implement
amplitude
to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Merge pull request
#88343
from Riteo/warped-mouse-float
2024-05-06 15:14:46 +02:00
input.h
Merge pull request
#88343
from Riteo/warped-mouse-float
2024-05-06 15:14:46 +02:00
SCsub
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
shortcut.cpp
…
shortcut.h
…