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engine/core/debugger
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Fabio Alessandrelli 67265d14f7 [MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
..
debugger_marshalls.cpp
…
debugger_marshalls.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
engine_debugger.cpp
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_debugger.h
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_profiler.cpp
…
engine_profiler.h
…
local_debugger.cpp
Remove SceneTree dependency from LocalDebugger
2022-06-29 19:49:27 -06:00
local_debugger.h
…
remote_debugger_peer.cpp
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
remote_debugger_peer.h
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
remote_debugger.cpp
[MP] Move engine and editor profilers to a plugin.
2022-11-14 15:09:00 +01:00
remote_debugger.h
[MP] Move engine and editor profilers to a plugin.
2022-11-14 15:09:00 +01:00
script_debugger.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
script_debugger.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
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