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engine/scene
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2d
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
3d
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
animation
Merge pull request #57372 from KoBeWi/tween_freeze()
2022-01-29 08:08:34 +01:00
audio
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
debugger
Allow method binds to take Object subclasses as arguments
2022-01-25 09:03:36 -07:00
gui
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
main
Merge pull request #56771 from mhilbrunner/unacceptable
2022-02-02 18:28:30 +01:00
resources
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
property_utils.cpp
Fix too broad assumption of null property defaults
2022-01-06 21:46:59 +01:00
property_utils.h
…
register_scene_types.cpp
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
register_scene_types.h
…
scene_string_names.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
scene_string_names.h
…
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 2609ms Template: 199ms
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