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engine/modules/raycast
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Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
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config.py
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godot_update_embree.py
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lightmap_raycaster_embree.cpp
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lightmap_raycaster_embree.h
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raycast_occlusion_cull.cpp
Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
2025-07-08 13:38:36 +02:00
raycast_occlusion_cull.h
…
register_types.cpp
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register_types.h
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SCsub
Use SSE 4.2 as a baseline when compiling Godot
2025-05-30 23:49:47 +02:00
static_raycaster_embree.cpp
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static_raycaster_embree.h
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Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1638ms Template: 24ms
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