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engine/core/input
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Rémi Verschelde 6c35e74228 Merge pull request #53812 from RandomShaper/expose_flush_input
2021-10-22 17:20:33 +02:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
…
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
Fix handling multiple "physical key" events in the single input map action.
2021-10-19 22:19:41 +03:00
input_event.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
input_map.cpp
Replace auto completion shortcut for mac
2021-09-28 11:25:11 +02:00
input_map.h
Improve implementation of builtin action overrides
2021-09-21 22:25:31 +10:00
input.cpp
Merge pull request #53812 from RandomShaper/expose_flush_input
2021-10-22 17:20:33 +02:00
input.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
shortcut.h
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1106ms Template: 6ms
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