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engine/core/input
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Rémi Verschelde 344b42703b Merge pull request #62212 from hansemro/eraser-detect-4
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
…
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_event.h
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Input: Make get_action_raw_strength print error when the action doesn't exist
2022-06-28 15:58:26 +02:00
input.h
Input: Re-enable input accumulation by default
2022-07-03 12:16:16 +02:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
…
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