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tinqs-agent-modules
engine/drivers/d3d12
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Skyth cd22ca776f Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
(cherry picked from commit 2bd91c66463d836cadf6d349ca3dceb98670e712)
2026-03-05 10:35:40 -06:00
..
d3d12_godot_nir_bridge.h
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
2025-12-12 17:05:39 +03:00
d3d12_hooks.cpp
…
d3d12_hooks.h
…
dxil_hash.cpp
…
dxil_hash.h
…
rendering_context_driver_d3d12.cpp
Fix D3D12 device not getting created with Agility SDK.
2025-12-15 18:32:08 +03:00
rendering_context_driver_d3d12.h
SCons: Cleanup hardcoded D3D12 driver workarounds
2025-12-02 10:56:50 -06:00
rendering_device_driver_d3d12.cpp
Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-03-05 10:35:40 -06:00
rendering_device_driver_d3d12.h
Handle nearest filtering modes in D3D12 driver when anisotropy is enabled.
2026-03-05 10:35:40 -06:00
rendering_shader_container_d3d12.cpp
Fix DXIL view instancing workaround not getting applied correctly.
2026-01-06 12:39:35 +03:00
rendering_shader_container_d3d12.h
Refactor descriptor heaps in D3D12 driver.
2025-12-03 11:02:41 +03:00
SCsub
Add Mesa version check.
2025-12-18 11:31:52 +02:00
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